New warrior skills.
- GeraltOfRivia
- Posts:754
- Joined:Thu Dec 26, 2019 6:01 pm
- Location:Poland
Due to recent and past many post about warrior beeing almost unplayable i decided to describe few suggestion how to make him a bit more usefull compare to other classes, still keeping him a close-up battle class.
At first serious problem is with his slow movement-stoneman skill and blind hit. Instead of those two(or addition to them) i suggest:
Skill: Speed dash. This one can be addition to stoneman and i would give temporary, based on skill lvl speed boost at certain range kinda like nitro in cars.4 or 5 skill points, each gives 20-25% speed boost, 3-4 additional feet of range and 5 seconds of duration. Mp should be low since it is a passive skill. Any button to activate it and aiming should be based on double left mouse click to choose direction.This one could also give any chance to fight in PVP.
Skill: Shield God. Despite there already is similar skill this one can be used only while using shield and sword at the same time. This one can be addition to blind hit and it aims to temporary increase your deffence and also to heal you to avoid accidental dying. 4 skill points, each gives massive 30% additional deffence an 1-2 HP restoration. Mp usage at low lvl between 1-3.
Another big problem is with current set prices, which are devastating to any warrior. To help them gain more money, istead of messing-up with price formula, give warrior kinda similar skills that have archer-loot thief and coin thief. The difference would be that more loot and coins could be gained only while using some other special skill like rage or those i suggested-any that have certain duration time. In both cases coin and loot increase should be higher than the one archer have since it is based only on MP usage and it is not available all the time-only while skill is activated.
At first serious problem is with his slow movement-stoneman skill and blind hit. Instead of those two(or addition to them) i suggest:
Skill: Speed dash. This one can be addition to stoneman and i would give temporary, based on skill lvl speed boost at certain range kinda like nitro in cars.4 or 5 skill points, each gives 20-25% speed boost, 3-4 additional feet of range and 5 seconds of duration. Mp should be low since it is a passive skill. Any button to activate it and aiming should be based on double left mouse click to choose direction.This one could also give any chance to fight in PVP.
Skill: Shield God. Despite there already is similar skill this one can be used only while using shield and sword at the same time. This one can be addition to blind hit and it aims to temporary increase your deffence and also to heal you to avoid accidental dying. 4 skill points, each gives massive 30% additional deffence an 1-2 HP restoration. Mp usage at low lvl between 1-3.
Another big problem is with current set prices, which are devastating to any warrior. To help them gain more money, istead of messing-up with price formula, give warrior kinda similar skills that have archer-loot thief and coin thief. The difference would be that more loot and coins could be gained only while using some other special skill like rage or those i suggested-any that have certain duration time. In both cases coin and loot increase should be higher than the one archer have since it is based only on MP usage and it is not available all the time-only while skill is activated.

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- Posts:2252
- Joined:Tue Jul 16, 2019 3:01 am
Re: New warrior skills.
About this instead of Speed Dash?:
Assassin's Strike
Skill Levels: 3
Passive Skill
Base Attack Power Boost: 115%
Base Movement Speed Boost: 110% (stacks with running)
Attack Power Boost per Level: 15%
Movement Speed Boost per Level: 10%
Notes: Will Block Out Stone Man When Picked
Assassin's Strike
Skill Levels: 3
Passive Skill
Base Attack Power Boost: 115%
Base Movement Speed Boost: 110% (stacks with running)
Attack Power Boost per Level: 15%
Movement Speed Boost per Level: 10%
Notes: Will Block Out Stone Man When Picked
Re: New warrior skills.
Anything to make warrior better than its current state. Support.

Goddess of the hunt
- coolboynum1
- Posts:1710
- Joined:Sun Sep 13, 2020 10:35 pm
- Location:somewhere
Re: New warrior skills.
maybe add a grappling hook as a skill?
I shall make you subscribe to Troopas and Cinos O R


- GeraltOfRivia
- Posts:754
- Joined:Thu Dec 26, 2019 6:01 pm
- Location:Poland
Re: New warrior skills.
Then it will be ranged skill which as Robby said aren't supposed to be warrior thing.

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- Posts:2252
- Joined:Tue Jul 16, 2019 3:01 am
Re: New warrior skills.
Gonna bump this one up.
(Also, in terms of pricing, I prefer adding an armor variable called "W" that's either 1x for normal sets or 0.7x for warrior sets. Accessories obviously are excluded. Just sayin'.)
(Also, in terms of pricing, I prefer adding an armor variable called "W" that's either 1x for normal sets or 0.7x for warrior sets. Accessories obviously are excluded. Just sayin'.)
- GeraltOfRivia
- Posts:754
- Joined:Thu Dec 26, 2019 6:01 pm
- Location:Poland
Re: New warrior skills.
I was gonna bump this on monday since Robby don't visit forum on weekend.Flashlight237 wrote: ↑Sat Jan 30, 2021 11:23 amGonna bump this one up.
(Also, in terms of pricing, I prefer adding an armor variable called "W" that's either 1x for normal sets or 0.7x for warrior sets. Accessories obviously are excluded. Just sayin'.)
Either skill or "W" will do.

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- Posts:2252
- Joined:Tue Jul 16, 2019 3:01 am
Re: New warrior skills.
Well, I dunno about you, but Desktop made playing warrior easier by actually having everything react to your attacks...
That doesn't mean I won't stop pushing for warriors to play catch up, though. I'm still with you on this, Geralt.
That doesn't mean I won't stop pushing for warriors to play catch up, though. I'm still with you on this, Geralt.
- GeraltOfRivia
- Posts:754
- Joined:Thu Dec 26, 2019 6:01 pm
- Location:Poland