Something needs to be done about bosses (Mainly lumbercore)
I am going to go ahead and throw this one here, but that's not what this is thread is mainly about https://eliatopia.com/forum/viewtopic.p ... 9243#p9243
Something really needs to be done about the monster spawning in bosses. Players can easily exploit this to farm up exp/money instead of going out and actually killing enemies. Ooze horror does not really have this issue, other than poison runes, but the logs from Lumbercore give a fair amount of exp/money in comparison to later monsters. They should either have no drops/exp/money, or be made to give very little exp/money and have some drops either removed or made a lot rarer. Now players will be there for only one reason, which is to kill the boss, as it should be.
Something really needs to be done about the monster spawning in bosses. Players can easily exploit this to farm up exp/money instead of going out and actually killing enemies. Ooze horror does not really have this issue, other than poison runes, but the logs from Lumbercore give a fair amount of exp/money in comparison to later monsters. They should either have no drops/exp/money, or be made to give very little exp/money and have some drops either removed or made a lot rarer. Now players will be there for only one reason, which is to kill the boss, as it should be.
Re: Something needs to be done about bosses (Mainly lumbercore)
Lumbercore is by far the best place for exp/money. I support this idea, especially since there's some players that are just camping the lumbercore area 24/7

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Re: Something needs to be done about bosses (Mainly lumbercore)
Yes. Then new monsters would serve more purpose rather than being something to occasionally visit to kill a few and leave.
Re: Something needs to be done about bosses (Mainly lumbercore)
Dude definitely, screw hoarders. People who use the block to stop people from entering and just keep the boss for themselves like a buncha gluttonous assholes must have like 5 functional braincells, and four of those are reserved for pressing C.
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- GeraltOfRivia
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Re: Something needs to be done about bosses (Mainly lumbercore)
"Some people" duh, are you guys affraid to speak out their names or what? Here:
K
Melmar( he mainly observe -kinda weird LOL)
(:Rank:)
Everytime anyone comes they kill boss instantly or says to not bother them like they own the area, so yeah this is a problem. As for me road to reach boss should be way different than it is now f.e. to enter boss area you need to be at least a certain lvl (like 60 or higher). Then there will be no need for any box or else.
K
Melmar( he mainly observe -kinda weird LOL)
(:Rank:)
Everytime anyone comes they kill boss instantly or says to not bother them like they own the area, so yeah this is a problem. As for me road to reach boss should be way different than it is now f.e. to enter boss area you need to be at least a certain lvl (like 60 or higher). Then there will be no need for any box or else.

Re: Something needs to be done about bosses (Mainly lumbercore)
Good points. I was worried about this when making lumbercore and ooze horror. Seems they've come true. I'll make these tweaks in the coming update, perhaps it will help a little bit or at least make it less appealing to grind there.
-Enemies spawned on each summon will be decreased from 8 to 6.
-Maximum allowable enemies on screen, that were spawned as a result of lumbercore, will be reduced from 22 to 15.
-Lumbercore will now heal 25 health from enemies instead of 20. (This is because there will be a little less enemies now.)
Hopefully this will be enough of a drop to make grinding somewhere else more appealing. If not, then I'll have to make some more adjustment. Thanks for the suggestion.
-Enemies spawned on each summon will be decreased from 8 to 6.
-Maximum allowable enemies on screen, that were spawned as a result of lumbercore, will be reduced from 22 to 15.
-Lumbercore will now heal 25 health from enemies instead of 20. (This is because there will be a little less enemies now.)
Hopefully this will be enough of a drop to make grinding somewhere else more appealing. If not, then I'll have to make some more adjustment. Thanks for the suggestion.
Re: Something needs to be done about bosses (Mainly lumbercore)
I did a little testing, and the decrease of logs really doesn't help. A lot of logs still spawn, and they are not really difficult to kill, so you will never hit the cap, unless you ignore them.Robby wrote: ↑Wed Jan 20, 2021 7:08 pmGood points. I was worried about this when making lumbercore and ooze horror. Seems they've come true. I'll make these tweaks in the coming update, perhaps it will help a little bit or at least make it less appealing to grind there.
-Enemies spawned on each summon will be decreased from 8 to 6.
-Maximum allowable enemies on screen, that were spawned as a result of lumbercore, will be reduced from 22 to 15.
-Lumbercore will now heal 25 health from enemies instead of 20. (This is because there will be a little less enemies now.)
Hopefully this will be enough of a drop to make grinding somewhere else more appealing. If not, then I'll have to make some more adjustment. Thanks for the suggestion.
Something I did notice was that people would just afk in the area. You can stand far enough to where the boss does not hit you, and the logs won't do any damage to you. (Hitting the defense is pretty easy for 0 damage.) If you don't want to take the route of nerfing the exp/drops, then I think here are some changes to be made to fix it, plus to help spice up the boss more.
Lumbercore will have two different phases. His armored phase, and his non armored phase.
Armored Phase
The armored phase starts 10 seconds after he spawns logs. During his armored phase, he will get an increase in defense, and have some passive health regeneration. During this phase, Lumbercore will not attack.
Non-Armored Phase
The non-armored phase starts when Lumbercore spawns logons, and ends after 10 seconds. (Which activates the armored phase) During this phase, Lumbercore will have less defense (less than what he has now?) and he will stop having his passive healing, and instead get it from the logons. He also gains a new attack, which is a poison aoe that does 3 damage. This should hit everywhere on the top area to prevent afking.
The armored phase lasts 20 seconds, and the non-armored phase lasts 10 seconds, which means logons will spawn every 30 seconds. (This alone I think should stop people from farming here)
Also, remove the bench.
Re: Something needs to be done about bosses (Mainly lumbercore)
that wont fix it until they spawn under 5 mobs
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- GeraltOfRivia
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Re: Something needs to be done about bosses (Mainly lumbercore)
I forgot to mention his another alt that hides on the left behind tree "LGBTQ".

Re: Something needs to be done about bosses (Mainly lumbercore)
yeah and when people try to get up he gets the alt and stands under the seesawGeraltOfRivia wrote: ↑Thu Jan 21, 2021 6:28 pmI forgot to mention his another alt that hides on the left behind tree "LGBTQ".