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Double jump

Posted: Fri Mar 11, 2022 2:18 am
by bubster
So, one thing that makes grinding actually fun in games like these are the movement mechanics. I like jumping around and frolicking about while grinding because it keeps my entertained. The best we have to that in Eliatopia is the roll mechanic which is good and all but still want more. I think the perfect thing for this would be a double jump. It would add a new layer to grinding and movement overall. Being able to jump over bullets/arrows sounds cool aswell. This doesn't have to be payvault too, it could just be another branch of running/dodge roll. It could cost something like 2 or 3 mp (I don't know if that's low or high, just throwing out numbers). Anyways, yeah that's that.

Re: Double jump

Posted: Fri Mar 11, 2022 4:07 am
by troopas
This can't be added because it allows the ability to just go out of bounds and break the game

Re: Double jump

Posted: Fri Mar 11, 2022 4:09 am
by cinos
No

Re: Double jump

Posted: Fri Mar 11, 2022 9:17 am
by TheWood
It's pretty stupid... no support.

Re: Double jump

Posted: Fri Mar 11, 2022 3:31 pm
by bubster
troopas wrote:
Fri Mar 11, 2022 4:07 am
This can't be added because it allows the ability to just go out of bounds and break the game
I forgot to add that you'd have to readjust boundaries but that's it really

Re: Double jump

Posted: Fri Mar 11, 2022 3:32 pm
by bubster
cinos wrote:
Fri Mar 11, 2022 4:09 am
No
Could you give anything more than "No"? It would really help so that I could adjust my post.

Re: Double jump

Posted: Fri Mar 11, 2022 3:42 pm
by CrazyVanilla
It doesn't seem very useful, would probably just cause a lot of problems and it'd be a lot of work to readjust every boundary. It would basically just be a way to bypass a ton of stuff without any real purpose, so no.

Re: Double jump

Posted: Fri Mar 11, 2022 3:43 pm
by Flashlight237
Uh, come back when this game becomes more of a platformer than a maze game.

Re: Double jump

Posted: Fri Mar 11, 2022 5:49 pm
by Robby
Thanks for the suggestion. But most of the comments offer good reasons why it probably wouldn't be worth me to add. Primarily the fact that it would create a lot of out of bounds issues and issues with players getting places they weren't meant to get. I'd have to redesign a whole lot of things and it probably wouldn't be worth the effort.

Re: Double jump

Posted: Fri Mar 11, 2022 5:50 pm
by forumMikel
Robby wrote:
Fri Mar 11, 2022 5:49 pm
Thanks for the suggestion. But most of the comments offer good reasons why it probably wouldn't be worth me to add. Primarily the fact that it would create a lot of out of bounds issues and issues with players getting places they weren't meant to get. I'd have to redesign a whole lot of things and it probably wouldn't be worth the effort.
father old xp bar pls