Stuff you would like to see in the world of Eliatopia.
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_edk_
- Posts:12
- Joined:Fri May 29, 2020 5:52 pm
cowboy traps
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by _edk_ » Mon Dec 20, 2021 2:28 pm
cowboys can literally hold down whole areas by pre-placing their traps so monsters automatcially die when they spawn, e.g area 78
which makes it near to impossible to farm in competition with them lol
id suggest setting a cap on the amount of traps you can place to like 3-4

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TheWood
- Posts:1933
- Joined:Mon Jun 21, 2021 7:10 am
- Location:Alion city on the Eliatopia
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by TheWood » Mon Dec 20, 2021 3:15 pm
Support
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GonDup
- Posts:309
- Joined:Tue Jul 16, 2019 5:29 pm
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by GonDup » Mon Dec 20, 2021 4:05 pm
Support, or cooldown after placing a trap.
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Astin
- Posts:129
- Joined:Tue Mar 23, 2021 4:59 pm
- Location:New Jersey, United States
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by Astin » Mon Dec 20, 2021 4:16 pm
Was gonna suggest this but Gon made my point:
I expect a 10-second cooldown between traps (Traps are skills not main attacks high-level cowboys). This is the storm cloud issue in a nutshell, but atleast that was fixed.
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Astin
- Posts:129
- Joined:Tue Mar 23, 2021 4:59 pm
- Location:New Jersey, United States
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by Astin » Mon Dec 20, 2021 4:17 pm
Limiting the amount wont do anything if they can be triggered then replaced 1 second after. As it stands, a perfect scenario in area 78 is controlling 4 spawn points, which would be within your 3-4 limit at a time
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JoMan2
- Posts:1828
- Joined:Sun Aug 01, 2021 9:06 pm
- Location:From my mama’s belly
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by JoMan2 » Mon Dec 20, 2021 4:28 pm
Maybe traps should despawn after a moment