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Drop rate
Posted: Tue Nov 23, 2021 11:38 am
by jafith32
Please increase the drop rate of all monster, it's too boring I spent 2hrs to grind and I had only 2 or 3 items were dropped...

Re: Drop rate
Posted: Tue Nov 23, 2021 11:52 am
by MinaYoung
jafith32 wrote: ↑Tue Nov 23, 2021 11:38 am
Please increase the drop rate of all monster, it's too boring I spent 2hrs to grind and I had only 2 or 3 items were dropped...
coz your unlucky..
Re: Drop rate
Posted: Tue Nov 23, 2021 3:20 pm
by we_can
PitMeNigga wrote: ↑Tue Nov 23, 2021 2:35 pm
MinaYoung wrote: ↑Tue Nov 23, 2021 11:52 am
jafith32 wrote: ↑Tue Nov 23, 2021 11:38 am
Please increase the drop rate of all monster, it's too boring I spent 2hrs to grind and I had only 2 or 3 items were dropped...
coz your unlucky..
nah its not about luck its about the monster drop rate dumbass
No it's both. The drop rate is low but I don't think it's too low. He should've gotten more items if he was constantly farming for 2 hrs but was super unlucky and only got a few drops.
Re: Drop rate
Posted: Tue Nov 23, 2021 3:47 pm
by Flashlight237
I don't support drop rates being increased for all monsters, BUT for Stalagmites, Scorpees, and monsters stronger than Scorpees, I definitely support having their drop rates increased. That's namely because of how crazy the price increases get after later Renegade sets or earlier Cheapo's sets. I'd say a 33% increase for those guys in particular should suffice knowing that a Grunt was worth $160 in loot value while a Stalagmite was worth $127.
Re: Drop rate
Posted: Tue Nov 23, 2021 3:55 pm
by TheWood
Flashlight237 wrote: ↑Tue Nov 23, 2021 3:47 pm
I don't support drop rates being increased for
all monsters,
BUT for Stalagmites, Scorpees, and monsters stronger than Scorpees, I definitely support having their drop rates increased. That's namely because of how crazy the price increases get after later Renegade sets or earlier Cheapo's sets. I'd say a 33% increase for those guys in particular should suffice knowing that a Grunt was worth $160 in loot value while a Stalagmite was worth $127.
Support. Puff monster and a leafing stronger than a scorpee?
Re: Drop rate
Posted: Tue Nov 23, 2021 4:27 pm
by Flashlight237
TheWood wrote: ↑Tue Nov 23, 2021 3:55 pm
Flashlight237 wrote: ↑Tue Nov 23, 2021 3:47 pm
I don't support drop rates being increased for
all monsters,
BUT for Stalagmites, Scorpees, and monsters stronger than Scorpees, I definitely support having their drop rates increased. That's namely because of how crazy the price increases get after later Renegade sets or earlier Cheapo's sets. I'd say a 33% increase for those guys in particular should suffice knowing that a Grunt was worth $160 in loot value while a Stalagmite was worth $127.
Support. Puff monster and a leafing stronger than a scorpee?
Leaflings, no. Puffs? Mmmm, I mean they're glass cannons...
Re: Drop rate
Posted: Tue Nov 23, 2021 8:47 pm
by Flashlight237
I mean come on. I've had one guy complain to me about drops worth less than a machete before, but why bother when I have a hard time finding a single Bookbag from a Dome Shroom? But yeah, like I said...
Flashlight237 wrote: ↑Tue Nov 23, 2021 3:47 pm
I don't support drop rates being increased for
all monsters,
BUT for Stalagmites, Scorpees, and monsters stronger than Scorpees, I definitely support having their drop rates increased. That's namely because of how crazy the price increases get after later Renegade sets or earlier Cheapo's sets. I'd say a 33% increase for those guys in particular should suffice knowing that a Grunt was worth $160 in loot value while a Stalagmite was worth $127.
Re: Drop rate
Posted: Fri Nov 26, 2021 7:06 pm
by cinos
When your suggestion has the extremely immature reason of "PLEASE INCREASE DROP RATE CAUSE I GRINDED TODAY AND GOT NOTHING :<<<<", it's REALLY annoying because things like dome shrooms do admittedly need to have their drop rates fixed since they're garbage.
Re: Drop rate
Posted: Fri Nov 26, 2021 7:12 pm
by Flashlight237
cinos wrote: ↑Fri Nov 26, 2021 7:06 pm
When your suggestion has the extremely immature reason of "PLEASE INCREASE DROP RATE CAUSE I GRINDED TODAY AND GOT NOTHING :<<<<", it's REALLY annoying because things like dome shrooms do admittedly need to have their drop rates fixed since they're garbage.
Pretty much what I said in my post. I felt Stalagmites and Scorpees and anything stronger than Scorpees needed their drop rates buffed due to how heavily inflationary equipment prices are compared to the nearly stagnant loot values of monsters.
Re: Drop rate
Posted: Fri Nov 26, 2021 8:48 pm
by Flashlight237
Well, I did the math based purely on averages and... Wowza!:
We went from only needing around 766 Armed Dillo kills to buy an Acrylic Helmet to about 681 Grunt kills to buy a Lunatic Helmet to 1896 Auroch Beetle kills to buy a Tribal Helmet to a mind-boggling 6567 Steel Block Kills to get the money to buy a Forsaken Helmet. Bear in mind, Steel Blocks are the most valuable monsters as of July 29, 2021, and they take 4.87 times as many hits as Auroch Beetles to kill under normal circumstances (meaning no poisoning beforehand).