Bro, only gacha games see buffing everything as "balancing." Players want real balancing; in this case buffing what's agreed to be underpowered and nerfing what's agreed to be overpowered. I'm just the messenger.
Some PVP Balancing
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Re: Some PVP Balancing
Well sorry but I wholeheartedly disagree. I GET IT, but I just don't think a notification would get rid of the salt of a kid who GENUINELY thinks dying in the pit is "getting le scammed", which is the only type of player who would ever need a notification, since everyone else can read. In my hypothesis it just makes the pit a lil less cool, while "rc_na_coke420" is still mad despite the giant sign and hypothetical notification telling him that he'll lose everything if he jumps. It's just a thing I have learned to accept, no matter how much we make things easier for them, players like this will never get the gist.Flashlight237 wrote: ↑Sat Jul 03, 2021 1:16 pmI'll answer your question with a simple answer: Only what is necessary to get rid of the unnecessary salt and give players a sense of choice. In this case, it's actually adding the physical "Are you sure?" notification I've mentioned before and nothing else. Any less and it would feel as if not enough was done, and any more than that and convenience would lead to inconvenience. Kind of an oxymoron, but yes, that is possible. Bear in mind, I try for both convenience and experience (while you can argue that I can't play both sides, it kinda feels like you have to); with convenience it's wanting an Arrow Hoard nerf, and with experience it's coming up with a way to nerf Arrow Hoard that doesn't deter their overall experience too badly (dynamically-charged Arrow Hoard). In the Pit's case, what I'm trying to do here is put an "Are you sure?" notification while at the same time leaving the Pit's ruleset alone.cinos wrote: ↑Sat Jul 03, 2021 12:38 pmDude, they walk up quite a road to the pit, they can READ, and we can ASSUME they have the common sense to not be around the death hazard. There's this discussion in game design, especially MMOs, convenience vs experience. A good example from a non MMO is Majora's Mask 3D, everything is made easier, more "accessible", but in turn a lot of the creative game design is replaced with standard mechanics found in literally every other zelda game. It completely misses the point, it removes so much for "accessibility" that the point of the original mechanic is lost to time. How much can we cater to people who probably say they got "scammed" at the pit, until the pit inevitably becomes less cool?Flashlight237 wrote: ↑Sat Jul 03, 2021 12:21 pm
Actually, no, that's wrong. There's a good reason why there are "Are you sure?" notifications in games for various things ranging from mundane things like selling items to risky things like erasing your game data: to allow players to think about their choices before making them. The whole idea of putting a fence around the Pit and putting a teleporting NPC next to said fence is to serve as a physical "Are you sure?" notification, especially given the Pit is nearly a physical equivalent to selecting the "Erase Data" option. Every risk involves an element of choice, which I'd rather give players than take from them. I don't give a rat's @$$ about false perceptions of "thrill" if they go against common-sense game design practices such as "Are you sure?" notifications.
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Re: Some PVP Balancing
LMAO, on a fair match [e.g me vs Rapa/DEAD[]POOL or anyone on 80s] mages would have higher chances of winning, specially if they get me or anyone else stun locked.
A nerf on the shield won't make them weak, instead it would bring balance. Proper execution of skills still leads to victory.
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