Reality Of Eliatopia.
Posted: Wed Aug 04, 2021 3:16 pm
While this message is addressed to all, this too is specifically directed towards Robby and Spotters (general).
Note: This is a personal rant about the state of the game and addresses various topics.
Every day a problem arises in this game which ends in a failure of a resolution, or one which lasts a lifetime. To start, lets look at the shape of our economy. Based on the projections given, We've reached a point where this game is a roadmap towards Helmet Heroes. Emerald Prices continue to rise as people make more, and this breeds opportunity for others to overprice and promote a pay-to-win nature. While I'm here, lets debunk some complaints others have about prices. If you check the statistics page, there are incremental steps in money made, followed by updates which introduce items (Leaving us to spend millions until the overall money we hold reaches a low). But ever since the June update, we find ourselves making millions a day, and sets are easy to make...so to anyone who is outspoken against set prices, know that Robby has set the bar this high since the monsters related give insane drops.
Next, lets make sense of the impact of words:
Like most of you know, the majority of players have a helmet heroes background, and one aspect brought was a concept of spotting. While I've been outspoken about the flaws in the system, I wanted to point out how the champions of this failed system have begun to become hypocrites. Ever since the website has released to new platforms, we've seen a jump in players from 60 a day to 100-120. Looking into these new players, many aren't from helmet heroes and therefore not know how the game has run for many months. From this, these new players have started to progress, reaching a point where they actively farm in the factory (home of the spotters). While many of them may die, others power on, able to contest the speed of top players. Since their unaware of the spot system, this has led spotters to now try and outgrind others, which shows how the system they set up has collapsed on themselves.
Note: I mention this as for 2 months, I've been predicting this outcome, and have tried multiple times to resolve this issue yet this counter to spotters has created new problems. (See below).
See, we come to this conclusion thanks to the recent change (unannounced by Robby) that inadvertently both solved yet created new problems. Fernips poison damage was reduced from 18 to 1 while their regular damage has remained at 0. For perspective, many peers have stated that the challenging aspect of the factory was the multiple fernips dealing 18 poison damage and that built an atmosphere of challenges for coming players. With this recent nerf, players as low as 20 have been flooding the area, and have ruined both the challenge of the factory and the necessity for 50% of mobs tasked as being a challenge to users level 10-30. Fernips themselves are possibly the weakest monster to exist now, and no matter how you see it, this is morally wrong (Dumtillians do more for god sake).
Lastly, we have come to the reality of how the factory has ruined the game. Over these past 2 months, top players have challenged each other for spots and make others wait for hours just to farm (a fundamental need in the game). This in short has shifted the name of top players from 40-60 to 70-100 which isn't a bad thing, though is a warning sign. To suck the factory dry, this warning sign shows how a community can influence others to commit acts of wrongdoing. To Robby, your game is at steak of repeating itself with the upcoming update. Just as the factory has created this, so will new areas. I may not have a solution at hand, but take note and realize how this system will repeat itself for years to come.
I leave with a personal quote:
What is virtue to one? What does it mean to contribute to society and be a vessel to good? Is it personal selfishness or a desire to help others? In this game, I think not.
- Ahmed / Astin
Note: This is a personal rant about the state of the game and addresses various topics.
Every day a problem arises in this game which ends in a failure of a resolution, or one which lasts a lifetime. To start, lets look at the shape of our economy. Based on the projections given, We've reached a point where this game is a roadmap towards Helmet Heroes. Emerald Prices continue to rise as people make more, and this breeds opportunity for others to overprice and promote a pay-to-win nature. While I'm here, lets debunk some complaints others have about prices. If you check the statistics page, there are incremental steps in money made, followed by updates which introduce items (Leaving us to spend millions until the overall money we hold reaches a low). But ever since the June update, we find ourselves making millions a day, and sets are easy to make...so to anyone who is outspoken against set prices, know that Robby has set the bar this high since the monsters related give insane drops.
Next, lets make sense of the impact of words:
Like most of you know, the majority of players have a helmet heroes background, and one aspect brought was a concept of spotting. While I've been outspoken about the flaws in the system, I wanted to point out how the champions of this failed system have begun to become hypocrites. Ever since the website has released to new platforms, we've seen a jump in players from 60 a day to 100-120. Looking into these new players, many aren't from helmet heroes and therefore not know how the game has run for many months. From this, these new players have started to progress, reaching a point where they actively farm in the factory (home of the spotters). While many of them may die, others power on, able to contest the speed of top players. Since their unaware of the spot system, this has led spotters to now try and outgrind others, which shows how the system they set up has collapsed on themselves.
Note: I mention this as for 2 months, I've been predicting this outcome, and have tried multiple times to resolve this issue yet this counter to spotters has created new problems. (See below).
See, we come to this conclusion thanks to the recent change (unannounced by Robby) that inadvertently both solved yet created new problems. Fernips poison damage was reduced from 18 to 1 while their regular damage has remained at 0. For perspective, many peers have stated that the challenging aspect of the factory was the multiple fernips dealing 18 poison damage and that built an atmosphere of challenges for coming players. With this recent nerf, players as low as 20 have been flooding the area, and have ruined both the challenge of the factory and the necessity for 50% of mobs tasked as being a challenge to users level 10-30. Fernips themselves are possibly the weakest monster to exist now, and no matter how you see it, this is morally wrong (Dumtillians do more for god sake).
Lastly, we have come to the reality of how the factory has ruined the game. Over these past 2 months, top players have challenged each other for spots and make others wait for hours just to farm (a fundamental need in the game). This in short has shifted the name of top players from 40-60 to 70-100 which isn't a bad thing, though is a warning sign. To suck the factory dry, this warning sign shows how a community can influence others to commit acts of wrongdoing. To Robby, your game is at steak of repeating itself with the upcoming update. Just as the factory has created this, so will new areas. I may not have a solution at hand, but take note and realize how this system will repeat itself for years to come.
I leave with a personal quote:
What is virtue to one? What does it mean to contribute to society and be a vessel to good? Is it personal selfishness or a desire to help others? In this game, I think not.
- Ahmed / Astin