Revisiting Lumbercore

Stuff you would like to see in the world of Eliatopia.
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Flashlight237
Posts:2252
Joined:Tue Jul 16, 2019 3:01 am
Revisiting Lumbercore

Post by Flashlight237 » Sat Mar 19, 2022 3:13 am

Okay, so an artist named Aloe and I were talking about Lumbercore, yes. I had an idea for a Lumbercore rematch that would feature him having been freed from Xantis' accord and challenging us on his own accord. This restored Lumbercore would have green leaves as opposed to red and would fight with Druids instead of Logons. This boss would be a two-phaser, with the second phase having Lumbercore pry himself out of the ground, then levitate in a meditating position while shooting out holy laser beams at the ground. Think of those light pillar attacks or whatever.

Aloe, on the other hand, suggested a redesign of what we already have complete with new mechanics.:

https://prnt.sc/QfjkYXALE5MI
https://prnt.sc/MNvcA_-nI-sN

I personally don't see there being any specific rules for Eliatopia's art style, I mean the majority of the equips in the game came from me, and the monsters I've made ranged from cartoony (crabs, rafflesias, and batlings) to semi-realistic (scorpees and azulongs). Either way, basically the new Lumbercore would slam down into the ground, where his hands would bore through the ground and rise up as an attack. That and there's also a spinning attack that would also cause Lumbercore to toss foliage at you.

I'll admit, it's pretty cool and challenging, so I figured, why the heck not? Let's throw it into the forum for legit consideration (because the forums are apparently the go-to spot for reading up suggestions). Mhmm.

Savage0
Posts:635
Joined:Sat Jul 25, 2020 11:55 pm

Re: Revisiting Lumbercore

Post by Savage0 » Sat Mar 19, 2022 4:41 am

You're knocking on hard wood here.
KONO DIA DA!

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