Improving the Fernip

Stuff you would like to see in the world of Eliatopia.
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Flashlight237
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Joined:Tue Jul 16, 2019 3:01 am
Improving the Fernip

Post by Flashlight237 » Sun Oct 31, 2021 10:51 pm

Okay, so the Fernip barely has anything going for it. It has an interesting drop pool, sure, but at the same time, it doesn't have many options but a poison breath that only does poison damage, plus a Mandrake's legs are meatier than the Fernip's stem. Let's see how it can be patched up.:

Image

Here's my depiction of a Fernip. I've given the thing a thicker stem and a pair of vines that it would slam down on foes. This added bulk and extra method of attack option should make the Fernip more challenging, at least on paper. The head design shows the Fernip looking down, as if facing the player head-on. Now, should the vine thing be added, here's what I think its attack power would be.:

Power: 1->175

With that kind of power, the Fernip would definitely show players that it is not to be messed with. Mhmm.

Of course I am thinking that its extra stem bulk might bump up its endurance a bit, so here's an added item drop to balance out its predicted endurance buff from the added bulk.:

Rosethorn Whip: $7453; 0.5%; 37.625

So yeah, there's that.

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JoMan2
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Re: Improving the Fernip

Post by JoMan2 » Mon Nov 01, 2021 12:13 am

basically an overpowered petunia with 18 poison damage


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cinos
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Re: Improving the Fernip

Post by cinos » Mon Nov 01, 2021 12:29 am

Wait wtf don't tell me it's power right now is one, no way!
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Flashlight237
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Joined:Tue Jul 16, 2019 3:01 am

Re: Improving the Fernip

Post by Flashlight237 » Mon Nov 01, 2021 1:02 am

cinos wrote:
Mon Nov 01, 2021 12:29 am
Wait wtf don't tell me it's power right now is one, no way!
Yep. It is. It's funny how Robby defaults to 1 for monsters that don't deal regular damage to players while the Squisher, which CAN attack with normal damage, has a power of 0.

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