Warrior balanced?
I have an warrior alt account and an archer main. My main is level 57, my alt level 19. My main archer account have 23k dmg, my warrior alt account have 90k dmg. I got it up to level 19 in 2 hours (with the help of money from my main) and i twoshot stalagmites with it with basic attacks (without any enchants). My main 3-4 shot stalagmites (with max enchants). I have put almost all points into defence in my alt, and most of my points into archery in my main. There is one downside, i walk a bit slower as a warrior. Still, is this fine?
Re: Warrior balanced?
That is literally what a warriors purpose is. To decimate anything in site, you lucky butt archer having a ton of range and non charged hoards, safe from the mobs with distance.
frint fried...
moginns combat,, 11 (ELEVEN!!?)..
(epic orchestral sounds)
agsd swonger...
moginns combat,, 11 (ELEVEN!!?)..
(epic orchestral sounds)
agsd swonger...
Re: Warrior balanced?
Warrior basically is high damage, pretty low speed, and super low range. Archer is high damage, regular speed, and long range. It seems normal to me.viitrix wrote: ↑Fri Apr 16, 2021 4:50 pmI have an warrior alt account and an archer main. My main is level 57, my alt level 19. My main archer account have 23k dmg, my warrior alt account have 90k dmg. I got it up to level 19 in 2 hours (with the help of money from my main) and i twoshot stalagmites with it with basic attacks (without any enchants). My main 3-4 shot stalagmites (with max enchants). I have put almost all points into defence in my alt, and most of my points into archery in my main. There is one downside, i walk a bit slower as a warrior. Still, is this fine?

Re: Warrior balanced?
I dont see any advantage with being ranged since you have to run to the loot anyways to collect it. Also, is it normal that a level 19 warrior is having 4 times higher dmg than an level 57 archer? Dont get the logic
Re: Warrior balanced?
Rage currently needs a nerf but other than that it is normal considering the classes. Also, being ranged means you can usually kill things faster because you don't have to run up to it and you don't need as much def.
- GeraltOfRivia
- Posts:754
- Joined:Thu Dec 26, 2019 6:01 pm
- Location:Poland
Re: Warrior balanced?
If maxed then speed is already decreased by 30% so no, there is absolutely no need to nerf it in any way.imposter_sus2 wrote: ↑Sat Apr 17, 2021 12:19 amblind and pure rage needs a slight nerf, im not sure about nerfing the damage but maybe the defense/speed

Re: Warrior balanced?
I am soooo confused. Any other community in the world would never defend how op warriors is, it is like a bug that level 19 warriors 2-shot stalagmites. The only reason why it is not comlpetly gamebreaking is that strong enough monsters is not implemented yet for the insane dmg to be exploited.
- CrazyVanilla
- Posts:1227
- Joined:Fri Jul 03, 2020 11:21 am
Re: Warrior balanced?
To be fair, archers have arrow hoard which in my opinion is even more op than rage, since it has a long range. But that is a good point, right now its not a huge issue, but once stronger mobs come out it likely will be a big issue, mostly for mages and cowboys to compete, though cowboys can do A LOT of damage with the traps now so we'll see how that goes. Mages are still the weakest class by farviitrix wrote: ↑Sat Apr 17, 2021 6:47 amI am soooo confused. Any other community in the world would never defend how op warriors is, it is like a bug that level 19 warriors 2-shot stalagmites. The only reason why it is not comlpetly gamebreaking is that strong enough monsters is not implemented yet for the insane dmg to be exploited.


-
- Posts:2252
- Joined:Tue Jul 16, 2019 3:01 am
Re: Warrior balanced?
I do think Rage should be nerfed; not base Rage, but the offensive branches of Rage. A 14.1x active buff that stacks with skills is just too strong to be sensible at all (again, the most powerful stat buff you can get in Pokemon is a 4x multiplier). Sure, there are trade-offs, but the defense trade-offs can easily be negated. I do think a buff in the speed aspect of fitness (I'm thinking 11% per level as opposed to 7%) should be done in exchange for a Rage nerf.
Of course I'm not big on warrior buffs being treated like Super Smash Bros Ultimate buffs in which case they're just stacked onto one-another multiplicatively. I mean with all the temporary buffs, you're getting a 32.3595x buff on base damage, and Power Smash as it stands now can go up to 4.5x normal damage, so we're talking 145.61775x normal damage. For comparison, Explosion does 6.25x Tackle's damage in Pokemon and that makes your pokemon die, and Bahamut ZERO, an endgame summon in Final Fantasy VII, does 15x more damage than basic Fire. What I'm saying is the warrior right now achieves multipliers WAAAAAAAY beyond what's acceptable as endgame power levels, and we've still yet to face Moonchyllus: the second boss (I consider Lumbercore an optional mid-boss from how out-of-the-way he is).
Before you gawk at me about Arrow Hoard, yes, I am for a Sharp Hoard nerf, but I would much prefer Arrow Hoard be changed into a dynamically charged skill: 0.3 seconds per extra arrow (up to 1.5 seconds for a full six-arrow burst).
Of course I'm not big on warrior buffs being treated like Super Smash Bros Ultimate buffs in which case they're just stacked onto one-another multiplicatively. I mean with all the temporary buffs, you're getting a 32.3595x buff on base damage, and Power Smash as it stands now can go up to 4.5x normal damage, so we're talking 145.61775x normal damage. For comparison, Explosion does 6.25x Tackle's damage in Pokemon and that makes your pokemon die, and Bahamut ZERO, an endgame summon in Final Fantasy VII, does 15x more damage than basic Fire. What I'm saying is the warrior right now achieves multipliers WAAAAAAAY beyond what's acceptable as endgame power levels, and we've still yet to face Moonchyllus: the second boss (I consider Lumbercore an optional mid-boss from how out-of-the-way he is).
Before you gawk at me about Arrow Hoard, yes, I am for a Sharp Hoard nerf, but I would much prefer Arrow Hoard be changed into a dynamically charged skill: 0.3 seconds per extra arrow (up to 1.5 seconds for a full six-arrow burst).
- GeraltOfRivia
- Posts:754
- Joined:Thu Dec 26, 2019 6:01 pm
- Location:Poland
Re: Warrior balanced?
Look i don't wanna argue with you but this is not a Pokemon, Super Smash Bros Ultimate or Final Fantasy VII game. Here lvling up for every class looks different and that's the base how every class powerfull is. You say rage is too much buffed but how warrior is supposed to kill mobs if he couldn't kill it way faster than any other ranged class?. At this point with other ppl on same location (beiing alone now is almost impossible) i find it hard to gain decent amount of XP since i have to run-not walk, to every mob counting i can kill it before anyone else do it.Flashlight237 wrote: ↑Sat Apr 17, 2021 2:28 pmI do think Rage should be nerfed; not base Rage, but the offensive branches of Rage. A 14.1x active buff that stacks with skills is just too strong to be sensible at all (again, the most powerful stat buff you can get in Pokemon is a 4x multiplier). Sure, there are trade-offs, but the defense trade-offs can easily be negated. I do think a buff in the speed aspect of fitness (I'm thinking 11% per level as opposed to 7%) should be done in exchange for a Rage nerf.
Of course I'm not big on warrior buffs being treated like Super Smash Bros Ultimate buffs in which case they're just stacked onto one-another multiplicatively. I mean with all the temporary buffs, you're getting a 32.3595x buff on base damage, and Power Smash as it stands now can go up to 4.5x normal damage, so we're talking 145.61775x normal damage. For comparison, Explosion does 6.25x Tackle's damage in Pokemon and that makes your pokemon die, and Bahamut ZERO, an endgame summon in Final Fantasy VII, does 15x more damage than basic Fire. What I'm saying is the warrior right now achieves multipliers WAAAAAAAY beyond what's acceptable as endgame power levels, and we've still yet to face Moonchyllus: the second boss (I consider Lumbercore an optional mid-boss from how out-of-the-way he is).
Before you gawk at me about Arrow Hoard, yes, I am for a Sharp Hoard nerf, but I would much prefer Arrow Hoard be changed into a dynamically charged skill: 0.3 seconds per extra arrow (up to 1.5 seconds for a full six-arrow burst).
