Damage indicator for players (and enemies too?)

Stuff you would like to see in the world of Eliatopia.
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cinos
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Re: Damage indicator for players (and enemies too?)

Post by cinos » Sat Sep 24, 2022 9:17 pm

MaxBlue01 wrote:
Sat Sep 24, 2022 4:41 pm
Flashlight237 wrote:
Fri Sep 23, 2022 6:09 pm
MaxBlue01 wrote:
Fri Sep 23, 2022 5:48 pm
Not sure if adding any form of blood is kid-friendly (remember, we are talking about a cartoon-ish RPG, which is likely to be played by immature and sensible kids).
This is an RPG whose story revolved around genocide and political nightmares with the main antagonist behaving basically like Kim Jon Un. Who cares if it's kid-friendly?
Kids are more sensible to what they SEE compared to what they read. Pretty sure young kids won't understand like at least 50% of the story stuff (Never seen a young kid being knowledgable about complex politics or brain science). However, youngs kids can be more or less traumatised by what they see. We have to be careful of what we want to add to the game, and to think about all the age categories. Just because 80% of players are adolescents, doesn't mean we should neglect the others. I know part of what the kids do is also under the parent's responsibility, but even they can't look for everything.
One, nobody is traumatized by blood unless they are below the age of six, which Eliatopia, as an MMO, really shouldn't embrace to play on their own. The fact kids are barely developed to even read is not an excuse to not add a good visual indicator that remains true to the world's aesthetic.

Second, look at the case of Mortal Kombat, despite the blood being removed when censoring the game for the SNES, it was never that which created the age rating system, it was the inclusion of fatalities. WIth our sensibilities lowered, a less realistic artstyle than the intentionally photorealistic (for the time), and the fact video game regulations don't remove things like references to alcohol, religion, or taboo topics, I believe the silly woodman rpg can have blood dude. I mean, Helmet Heroes had blood layered on surfaces, blood is so obviously something kids know exists, and something we relate to danger and damage, like the symbolism of a skull for death. It's fine if you consider too much blood overkill, but it's a whole other thing to treat children as these brainless entities who need to be protected from the sight of...something they'll see to no shock at some point in their lives.

This discussion is quite funny to me, since protecting children from sensible media is even less of a concern than protecting children from other people in such online spaces as MMOs. I take the subject quite seriously, I just find your point of concern to be silly.
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troopas
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Re: Damage indicator for players (and enemies too?)

Post by troopas » Sun Sep 25, 2022 4:16 am

No thanks. Even if gore itself isn't that scary in video games it still takes away from the cartoony-ness of the game. Whatever you try to tell me about how dark the game is already don't bother, I won't listen.
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cinos
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Re: Damage indicator for players (and enemies too?)

Post by cinos » Sun Sep 25, 2022 6:55 am

troopas wrote:
Sun Sep 25, 2022 4:16 am
No thanks. Even if gore itself isn't that scary in video games it still takes away from the cartoony-ness of the game. Whatever you try to tell me about how dark the game is already don't bother, I won't listen.
Blood is not really gore but do go on.
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Joey__
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Re: Damage indicator for players (and enemies too?)

Post by Joey__ » Sun Sep 25, 2022 11:28 am

MaxBlue01 wrote:
Sat Sep 24, 2022 4:41 pm
Flashlight237 wrote:
Fri Sep 23, 2022 6:09 pm
MaxBlue01 wrote:
Fri Sep 23, 2022 5:48 pm
Not sure if adding any form of blood is kid-friendly (remember, we are talking about a cartoon-ish RPG, which is likely to be played by immature and sensible kids).
This is an RPG whose story revolved around genocide and political nightmares with the main antagonist behaving basically like Kim Jon Un. Who cares if it's kid-friendly?
Kids are more sensible to what they SEE compared to what they read. Pretty sure young kids won't understand like at least 50% of the story stuff (Never seen a young kid being knowledgable about complex politics or brain science). However, youngs kids can be more or less traumatised by what they see. We have to be careful of what we want to add to the game, and to think about all the age categories. Just because 80% of players are adolescents, doesn't mean we should neglect the others. I know part of what the kids do is also under the parent's responsibility, but even they can't look for everything.
what ages are these "young kids"? i and my class found out about politics in like 3-4th grade :lol:

Flashlight237
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Re: Damage indicator for players (and enemies too?)

Post by Flashlight237 » Sun Sep 25, 2022 11:44 pm

cinos wrote:
Sat Sep 24, 2022 9:17 pm
MaxBlue01 wrote:
Sat Sep 24, 2022 4:41 pm
Flashlight237 wrote:
Fri Sep 23, 2022 6:09 pm


This is an RPG whose story revolved around genocide and political nightmares with the main antagonist behaving basically like Kim Jon Un. Who cares if it's kid-friendly?
Kids are more sensible to what they SEE compared to what they read. Pretty sure young kids won't understand like at least 50% of the story stuff (Never seen a young kid being knowledgable about complex politics or brain science). However, youngs kids can be more or less traumatised by what they see. We have to be careful of what we want to add to the game, and to think about all the age categories. Just because 80% of players are adolescents, doesn't mean we should neglect the others. I know part of what the kids do is also under the parent's responsibility, but even they can't look for everything.
One, nobody is traumatized by blood unless they are below the age of six, which Eliatopia, as an MMO, really shouldn't embrace to play on their own. The fact kids are barely developed to even read is not an excuse to not add a good visual indicator that remains true to the world's aesthetic.

Second, look at the case of Mortal Kombat, despite the blood being removed when censoring the game for the SNES, it was never that which created the age rating system, it was the inclusion of fatalities. WIth our sensibilities lowered, a less realistic artstyle than the intentionally photorealistic (for the time), and the fact video game regulations don't remove things like references to alcohol, religion, or taboo topics, I believe the silly woodman rpg can have blood dude. I mean, Helmet Heroes had blood layered on surfaces, blood is so obviously something kids know exists, and something we relate to danger and damage, like the symbolism of a skull for death. It's fine if you consider too much blood overkill, but it's a whole other thing to treat children as these brainless entities who need to be protected from the sight of...something they'll see to no shock at some point in their lives.

This discussion is quite funny to me, since protecting children from sensible media is even less of a concern than protecting children from other people in such online spaces as MMOs. I take the subject quite seriously, I just find your point of concern to be silly.
Exactly. Plus I've regularly seen some sexual/dirty stuff getting snuck into children's cartoons where blood straight-up doesn't exist and people whine more often over THAT than blood and gore.

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cinos
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Re: Damage indicator for players (and enemies too?)

Post by cinos » Mon Sep 26, 2022 3:34 pm

Flashlight237 wrote:
Sun Sep 25, 2022 11:44 pm
cinos wrote:
Sat Sep 24, 2022 9:17 pm
MaxBlue01 wrote:
Sat Sep 24, 2022 4:41 pm


Kids are more sensible to what they SEE compared to what they read. Pretty sure young kids won't understand like at least 50% of the story stuff (Never seen a young kid being knowledgable about complex politics or brain science). However, youngs kids can be more or less traumatised by what they see. We have to be careful of what we want to add to the game, and to think about all the age categories. Just because 80% of players are adolescents, doesn't mean we should neglect the others. I know part of what the kids do is also under the parent's responsibility, but even they can't look for everything.
One, nobody is traumatized by blood unless they are below the age of six, which Eliatopia, as an MMO, really shouldn't embrace to play on their own. The fact kids are barely developed to even read is not an excuse to not add a good visual indicator that remains true to the world's aesthetic.

Second, look at the case of Mortal Kombat, despite the blood being removed when censoring the game for the SNES, it was never that which created the age rating system, it was the inclusion of fatalities. WIth our sensibilities lowered, a less realistic artstyle than the intentionally photorealistic (for the time), and the fact video game regulations don't remove things like references to alcohol, religion, or taboo topics, I believe the silly woodman rpg can have blood dude. I mean, Helmet Heroes had blood layered on surfaces, blood is so obviously something kids know exists, and something we relate to danger and damage, like the symbolism of a skull for death. It's fine if you consider too much blood overkill, but it's a whole other thing to treat children as these brainless entities who need to be protected from the sight of...something they'll see to no shock at some point in their lives.

This discussion is quite funny to me, since protecting children from sensible media is even less of a concern than protecting children from other people in such online spaces as MMOs. I take the subject quite seriously, I just find your point of concern to be silly.
Exactly. Plus I've regularly seen some sexual/dirty stuff getting snuck into children's cartoons where blood straight-up doesn't exist and people whine more often over THAT than blood and gore.
(to be fair that depends because the dirty stuff is either subtle stuff only adults will notice, or dan schneider child endangerment type shιt)

(yes in animation too, see that one PPG reboot, you probably know what I mean)
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