Outposts need buff

Stuff you would like to see in the world of Eliatopia.
Fav
Posts:211
Joined:Fri May 27, 2022 3:19 pm
Location:Germany
Outposts need buff

Post by Fav » Wed Nov 23, 2022 8:37 pm

The outposts are great not gonna lie.
Tho it requires atleast one guildmember who is strong enough to camp in there, and defending the flag.
Camping means, he cant grind meanwhile.
Of cause theres guildmembers who love pvp. But because of different timezones its not possible to have a member beeing constantly online,to fight others and dominate the outposts.
So my suggestion to solve this is increasing the time span, an outposts reward gives.
Like this, several guilds can have for example the xp boost beeing active, not just one.
So if the outposts last for at least an hour to activate it again, it would fix the drama in my opinion.
Would be more comfortable for sure!!! :mrgreen:
Peaky Blinders #1 :mrgreen:

User avatar
Melmar
Posts:214
Joined:Sat Apr 18, 2020 10:33 pm

Re: Outposts need buff

Post by Melmar » Wed Nov 23, 2022 9:48 pm

Support frr
Image

User avatar
CrazyVanilla
Posts:1227
Joined:Fri Jul 03, 2020 11:21 am

Re: Outposts need buff

Post by CrazyVanilla » Wed Nov 23, 2022 10:11 pm

thats kinda the point....
Image

Fav
Posts:211
Joined:Fri May 27, 2022 3:19 pm
Location:Germany

Re: Outposts need buff

Post by Fav » Thu Nov 24, 2022 12:30 pm

CrazyVanilla wrote:
Wed Nov 23, 2022 10:11 pm
thats kinda the point....
Would probably work well if elia gets more active player.
Peaky Blinders #1 :mrgreen:

Demon__Lord
Posts:33
Joined:Wed Sep 21, 2022 9:12 pm

Re: Outposts need buff

Post by Demon__Lord » Thu Nov 24, 2022 3:46 pm

Reasonable, Supportttt

User avatar
Robby
Site Admin
Posts:4167
Joined:Mon Jul 08, 2019 2:59 pm

Re: Outposts need buff

Post by Robby » Mon Dec 05, 2022 4:20 pm

Thanks for the suggestion. I could buff the rewards that each outposts give, if that's what you mean. Currently though, only the guild which controls the outpost is meant the reap the rewards. If you think I should change the time required to takeover an outpost though, that could also be changed if players think it needs adjusted.

User avatar
MrQuiwito
Posts:395
Joined:Sun May 02, 2021 4:13 pm
Location:Somewhere in eliatopia jungle

Re: Outposts need buff

Post by MrQuiwito » Mon Dec 05, 2022 6:56 pm

Make conquer outposts give contribution, as a small reward, because those who fight in pvp are actually contributing to the guild.
Thx cinos for pfp

User avatar
monkeymon
Posts:125
Joined:Tue Nov 02, 2021 5:46 am

Re: Outposts need buff

Post by monkeymon » Wed Dec 07, 2022 3:09 pm

it will be good if you have some monster defend there but powerful than normal like daimond hunter but have poison resistance and you can make an defence like turret or robbots like that
HELP IM IN BASEMENTImageHELP IM iIN A BASEMENT

User avatar
HPTest
Posts:363
Joined:Tue Feb 23, 2021 3:45 am

Re: Outposts need buff

Post by HPTest » Wed Dec 07, 2022 6:35 pm

BUT THE QEUSTION IS WILL IT NEED REAL OR NO......IM SAY NOPE BECAUS EOF THIS............ .....






U CAN CHEAT OR FOR THE BUFF SO NOPE.......
I MAKEING GUILD SOON DONATE FOR ME AND SO UR IN IT WITH MY FREINDS!!!!!!!!!!!!!!!
123456789101112131415161718920



3l14T0P14 AWSOME

runecollector
Posts:10
Joined:Wed Dec 09, 2020 7:20 pm

Re: Outposts need buff

Post by runecollector » Wed Dec 07, 2022 7:29 pm

Support

Post Reply