Nerf clamp traps

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CrazyVanilla
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Re: Nerf clamp traps

Post by CrazyVanilla » Wed Jan 19, 2022 7:45 pm

GeraltOfRivia wrote:
Wed Jan 19, 2022 5:44 pm
cinos wrote:
Wed Jan 19, 2022 5:26 pm
GeraltOfRivia wrote:
Wed Jan 19, 2022 4:51 pm
but defending clamps only by gunmans ony proves-
you've been away for too long and probably did not notice
Are you sure about it?. The fact i didn't log on my main for a long time and didn't post by that time doesn't mean i wasn't somewhere around ''hiding in the shadow'' and watching. In both cases grinding and PVP gunman is the easiest and most OP class to deal mobs and other players with highest RPM and maxed weapon.
Cowboy is very good for grinding, probably the best class, at least for higher levels. I'm not going to deny that. It also was decent in pvp, but now that poison resistance is added, it's basically completely useless in pvp because it was so reliant on poison for damage in pvp, hopefully that gets fixed soon though.

I also would support a limit on traps, but not something really small because they are very important for cowboy in pvp, I would support say an 8-10 trap limit. Regardless, I still don't think they are op in general and deserve a big nerf, they just are OP in 1 area, which happens to be the top area at the moment. Kind of like how mages were op in the factory when it was the top place to grind, but now that it's not, no one's complaining about them anymore. The only reason they are really good in scrap bots as well, is because the area is small, and the spawn rates are very fast. Hopefully this does not turn into a trend, though if it does, I may then change my opinion on this.
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SSky
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Re: Nerf clamp traps

Post by SSky » Thu Jan 20, 2022 12:13 am

Being able to get xp from monsters without being there for them. This is op at any leveling phase of the game- Scraps happen to be the highest things available with respawn timers better than usual. I can make it work against 30-60sec respawn timid enemies, it only requires timing and/or a longer rotation or it would at least provide an afk xp farm if a longer rotation weren't available by setting them up and waiting for respawn.

Being able to move while dealing damage is already strong both pvp and pvm/pve

And while too many gunners bring up the cost of money to shoot bullets, you have to realize everyone else has to buy mp food to do the same and the accessibility of ATMs is far more available than food shops. Currently, you'd have to run back to Alion/Templar to get food all the way from Azulongs. That's a very long trip

If I had to guess, cost of mp food is probably more expensive overall that coin thief doesn't do as much as I had hoped.
Last edited by SSky on Mon Jan 24, 2022 8:22 am, edited 1 time in total.

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cinos
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Re: Nerf clamp traps

Post by cinos » Thu Jan 20, 2022 9:04 am

GeraltOfRivia wrote:
Wed Jan 19, 2022 5:44 pm
cinos wrote:
Wed Jan 19, 2022 5:26 pm
GeraltOfRivia wrote:
Wed Jan 19, 2022 4:51 pm
but defending clamps only by gunmans ony proves-
you've been away for too long and probably did not notice
In both cases grinding and PVP gunman is the easiest and most OP clas
And you're choosing to say this literally after the update that killed gunman pvp, okay.
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GeraltOfRivia
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Re: Nerf clamp traps

Post by GeraltOfRivia » Thu Jan 20, 2022 4:25 pm

cinos wrote:
Thu Jan 20, 2022 9:04 am
GeraltOfRivia wrote:
Wed Jan 19, 2022 5:44 pm
cinos wrote:
Wed Jan 19, 2022 5:26 pm


you've been away for too long and probably did not notice
In both cases grinding and PVP gunman is the easiest and most OP clas
And you're choosing to say this literally after the update that killed gunman pvp, okay.
Nope that was just my comment in this thread , not much revelant to recent update. He made a post and i just agree with him. Also killed gunman in PVP? bruh, every class lost possibility to rely on runes there not only gunman. Bear in mind that high lvl cowboy with 2 guns still makes more damage per second than other classes(f.e. 2 guns,each with lets say 30-40k damage and 300 RPM, add to this dozens of clamps). If you add to this Moving gunner skill? still if you know how to play as one you can be really hard to kill and kill others quite easily.
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GeraltOfRivia
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Re: Nerf clamp traps

Post by GeraltOfRivia » Thu Jan 20, 2022 4:34 pm

CrazyVanilla wrote:
Wed Jan 19, 2022 7:45 pm
GeraltOfRivia wrote:
Wed Jan 19, 2022 5:44 pm
cinos wrote:
Wed Jan 19, 2022 5:26 pm


you've been away for too long and probably did not notice
Are you sure about it?. The fact i didn't log on my main for a long time and didn't post by that time doesn't mean i wasn't somewhere around ''hiding in the shadow'' and watching. In both cases grinding and PVP gunman is the easiest and most OP class to deal mobs and other players with highest RPM and maxed weapon.
Cowboy is very good for grinding, probably the best class, at least for higher levels. I'm not going to deny that. It also was decent in pvp, but now that poison resistance is added, it's basically completely useless in pvp because it was so reliant on poison for damage in pvp, hopefully that gets fixed soon though.

I also would support a limit on traps, but not something really small because they are very important for cowboy in pvp, I would support say an 8-10 trap limit. Regardless, I still don't think they are op in general and deserve a big nerf, they just are OP in 1 area, which happens to be the top area at the moment. Kind of like how mages were op in the factory when it was the top place to grind, but now that it's not, no one's complaining about them anymore. The only reason they are really good in scrap bots as well, is because the area is small, and the spawn rates are very fast. Hopefully this does not turn into a trend, though if it does, I may then change my opinion on this.
As for me poison damage was always broken since differently than fire and electric each stage gives you same amount of damage despite what weapon you use. You could put P3 on twig and on best gun and you get same 12 poison damage.Also those 8-10 traps should do the job, yet i will still support to make them disappear after some time.
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cinos
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Re: Nerf clamp traps

Post by cinos » Thu Jan 20, 2022 7:36 pm

GeraltOfRivia wrote:
Thu Jan 20, 2022 4:34 pm
CrazyVanilla wrote:
Wed Jan 19, 2022 7:45 pm
GeraltOfRivia wrote:
Wed Jan 19, 2022 5:44 pm


Are you sure about it?. The fact i didn't log on my main for a long time and didn't post by that time doesn't mean i wasn't somewhere around ''hiding in the shadow'' and watching. In both cases grinding and PVP gunman is the easiest and most OP class to deal mobs and other players with highest RPM and maxed weapon.
Cowboy is very good for grinding, probably the best class, at least for higher levels. I'm not going to deny that. It also was decent in pvp, but now that poison resistance is added, it's basically completely useless in pvp because it was so reliant on poison for damage in pvp, hopefully that gets fixed soon though.

I also would support a limit on traps, but not something really small because they are very important for cowboy in pvp, I would support say an 8-10 trap limit. Regardless, I still don't think they are op in general and deserve a big nerf, they just are OP in 1 area, which happens to be the top area at the moment. Kind of like how mages were op in the factory when it was the top place to grind, but now that it's not, no one's complaining about them anymore. The only reason they are really good in scrap bots as well, is because the area is small, and the spawn rates are very fast. Hopefully this does not turn into a trend, though if it does, I may then change my opinion on this.
As for me poison damage was always broken since differently than fire and electric each stage gives you same amount of damage despite what weapon you use. You could put P3 on twig and on best gun and you get same 12 poison damage.Also those 8-10 traps should do the job, yet i will still support to make them disappear after some time.
That's what poison is supposed to do, it's a balance rune really, it really widens the gap on pvp level matchups
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GeraltOfRivia
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Re: Nerf clamp traps

Post by GeraltOfRivia » Fri Jan 21, 2022 8:42 pm

cinos wrote:
Thu Jan 20, 2022 7:36 pm
GeraltOfRivia wrote:
Thu Jan 20, 2022 4:34 pm
CrazyVanilla wrote:
Wed Jan 19, 2022 7:45 pm


Cowboy is very good for grinding, probably the best class, at least for higher levels. I'm not going to deny that. It also was decent in pvp, but now that poison resistance is added, it's basically completely useless in pvp because it was so reliant on poison for damage in pvp, hopefully that gets fixed soon though.

I also would support a limit on traps, but not something really small because they are very important for cowboy in pvp, I would support say an 8-10 trap limit. Regardless, I still don't think they are op in general and deserve a big nerf, they just are OP in 1 area, which happens to be the top area at the moment. Kind of like how mages were op in the factory when it was the top place to grind, but now that it's not, no one's complaining about them anymore. The only reason they are really good in scrap bots as well, is because the area is small, and the spawn rates are very fast. Hopefully this does not turn into a trend, though if it does, I may then change my opinion on this.
As for me poison damage was always broken since differently than fire and electric each stage gives you same amount of damage despite what weapon you use. You could put P3 on twig and on best gun and you get same 12 poison damage.Also those 8-10 traps should do the job, yet i will still support to make them disappear after some time.
That's what poison is supposed to do, it's a balance rune really, it really widens the gap on pvp level matchups
Only wonder if you will think same when mobs will have over 20k+ HP and player around 5-10k+ HP. Would it be still usefull as it is right now for high lvls? For gunmans-maybe with their high RPM but for others it will be just barely seeing diference in attack.
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