Stardew was made with c# pretty sure, decent video if interested -
https://www.youtube.com/watch?v=4-k6j9g5Hzk.
More importantly he recognized an issue and provided a solution.
360 camera
Re: 360 camera
what if only selective object are the ones that can turn invisible? for example the barrels in the armadillos ground. also thanks for the explanation its very knowledgeable.cyro557 wrote: ↑Wed Jun 10, 2020 1:33 amwell, from what i was talking about with being on a 2D map you could put some empty game object on the player and you could write some code saying if that empty game object was behing something the tree would turn invisible, but the problem is that with a 3D map if you were behind lets say a wall, the wall would show transparent but it would look bad because you would see the void and lets say you were in the rain forest you would see the water. im not sure if this makes sence but i guess what im trying to say is that its possible. But the only big problem would be Depth with the eliatopia paper mario themed sprites.Flashlight237 wrote: ↑Tue Jun 09, 2020 11:11 pmI know Minecraft Dungeons (a Diablo-like, which Eliatopia seems to be in terms of RPGs) used silhouettes to show where objects are if they wind up behind the scenery. Dunno if the same would work with 2D sprites as they would with 3D maps, though. That's especially the case with the engines the games were made in, as Unreal Engine (the engine that Minecraft Dungeons was made in) is more complex than Unity (which is kinda basic for a game engine).