Reform Of Claystone Spawns/Increase in existing areas

Stuff you would like to see in the world of Eliatopia.
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Astin
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Reform Of Claystone Spawns/Increase in existing areas

Post by Astin » Tue Jul 13, 2021 6:08 pm

(potentially the garden section of 63 or surrounding the Research Facility in 64 to halt lower level players). I bring this as a means to revive an unpopular monster which fails to occupy even 1/5th of area 62 and is not killed despite it containing the best drops in the game. While this may be a short response, any questions you have I'll answer asap.

Moral Point:
every other monster at it's rank has more than 1 area or has greater amounts of areas to spawn, likewise shockers, crawlers and mandrakes.

-Ahmed / Astin

Astin
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Re: Reform Of Claystone Spawns/Increase in existing areas

Post by Astin » Tue Jul 13, 2021 6:18 pm

Potential Questions:

1. Why area 64?
A) Given space unused. The area itself contains a giant brain and machines only to the benefit of a major quest. Alongside this, the recent defense reform makes claystones harder to kill (for any user below 35) so adding 5 to spawn every 30 seconds would be just.

2. Area 68 and 69 exist, why bother going back?
A) Robby has mentioned time after time that he tends to look back at areas which are incomplete and improve them to refine the game. Most of the top players, including myself discontinued farming in the new area thanks to the increased amount of arrow hoards needed. This in short allowed us to pile up in the factory, and with the lack of representation for claystones, now would be a perfect time to revive them (in an area which is at it's prime).

3. Any pattern for spawns?
A) Specifically in 64 where the Brain is, I request a four corner spawn with a single claystone spawning in the middle. (Simplistic but would prevent anyone running past them...plus a tie-in to the idea of flowers which could spawn beside claystones since they'd both match and fit in).

Flashlight237
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Re: Reform Of Claystone Spawns/Increase in existing areas

Post by Flashlight237 » Wed Jul 14, 2021 6:33 am

Gonna have to say NO for Area 64. Area 64 was already planned to be the area where Moonchyllus will be battled, and I would prefer Moonchyllus to fight alone.

noire
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Re: Reform Of Claystone Spawns/Increase in existing areas

Post by noire » Wed Jul 14, 2021 6:50 am

Flashlight237 wrote:
Wed Jul 14, 2021 6:33 am
Gonna have to say NO for Area 64. Area 64 was already planned to be the area where Moonchyllus will be battled, and I would prefer Moonchyllus to fight alone.
I wish that Moonchyllus would be something that moves and require multiple players to be killed.
- End

Flashlight237
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Re: Reform Of Claystone Spawns/Increase in existing areas

Post by Flashlight237 » Wed Jul 14, 2021 8:03 am

noire wrote:
Wed Jul 14, 2021 6:50 am
I wish that Moonchyllus would be something that moves and require multiple players to be killed.
That was what I was trying for. I knew Robby intended for all bosses to require multiple players to be killed, but the stats he gave all the bosses are way too low for that. I had to write up entire Excel worksheets just to get him to buff the bosses' stats to where they need to be in order to match Robby's intentions.

And before you ask, I had intended to give Moonchyllus an invulnerable phase akin to Mecha Sonic from Sonic 3 and Knuckles (I was able to lure Robby into the idea because Sonic 3 and Knuckles is his favorite game). That and I'm hoping Moonchyllus would teleport as a legit mechanic.

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cinos
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Re: Reform Of Claystone Spawns/Increase in existing areas

Post by cinos » Wed Jul 14, 2021 1:14 pm

Flashlight237 wrote:
Wed Jul 14, 2021 8:03 am
noire wrote:
Wed Jul 14, 2021 6:50 am
I wish that Moonchyllus would be something that moves and require multiple players to be killed.
That was what I was trying for. I knew Robby intended for all bosses to require multiple players to be killed, but the stats he gave all the bosses are way too low for that. I had to write up entire Excel worksheets just to get him to buff the bosses' stats to where they need to be in order to match Robby's intentions.

And before you ask, I had intended to give Moonchyllus an invulnerable phase akin to Mecha Sonic from Sonic 3 and Knuckles (I was able to lure Robby into the idea because Sonic 3 and Knuckles is his favorite game). That and I'm hoping Moonchyllus would teleport as a legit mechanic.
Woah, based inspiration, was thinkin how badass Mecha was the other day with the whole literally invinsible thing, something like that WOULD be pretty badass for elia.
WELCOME TO THE AGE
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OF THE CEBINAE!!!1111

Astin
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Re: Reform Of Claystone Spawns/Increase in existing areas

Post by Astin » Tue Aug 03, 2021 7:49 pm

Revival

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