Garbage Quest Progress Design
Not sure why it is even like this, but it makes no sense to lock progress behind you needing other players to progress into other areas. Getting into the factory area, and the recently added areas should not require the player to do a quest in area that requires other people.
Re: Garbage Quest Progress Design
You are just the PINNACLE of poop ideas, huh?
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Re: Garbage Quest Progress Design
Hmm, yes, poop. My bad, I suppose we should lock players behind certain areas if they cannot find other players to talk to a simple NPC. Like how could I have not possibly thought about that. Making people want to quit the game because of garbage quest design to actually progress in the game? It is such a genius idea!
Re: Garbage Quest Progress Design
Wow, so players need to finish the story missions?!?!??!? dang THAT'S SO DIFFICULT, ALL I WANNA DO IS GRIND ALL DAY!Jakub34 wrote: ↑Fri Jun 18, 2021 11:56 pmHmm, yes, poop. My bad, I suppose we should lock players behind certain areas if they cannot find other players to talk to a simple NPC. Like how could I have not possibly thought about that. Making people want to quit the game because of garbage quest design to actually progress in the game? It is such a genius idea!
go back to HH if that's what ya wanna do, cause you got it.
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Re: Garbage Quest Progress Design
Well, if you could learn to read, you would know it has nothing to do with finishing the quest. It has to do with the fact that you need to grab other people to do the quest.cinos wrote: ↑Sat Jun 19, 2021 1:25 amWow, so players need to finish the story missions?!?!??!? dang THAT'S SO DIFFICULT, ALL I WANNA DO IS GRIND ALL DAY!Jakub34 wrote: ↑Fri Jun 18, 2021 11:56 pmHmm, yes, poop. My bad, I suppose we should lock players behind certain areas if they cannot find other players to talk to a simple NPC. Like how could I have not possibly thought about that. Making people want to quit the game because of garbage quest design to actually progress in the game? It is such a genius idea!
go back to HH if that's what ya wanna do, cause you got it.
Re: Garbage Quest Progress Design
OH you mean the boss on the swamp huh? Well sorry to break it to ya but what you actually do there, last time I checked, is click on a computer. That's what triggers the "Xantis allows me" text that allows you to reach alion, not the boss.Jakub34 wrote: ↑Sat Jun 19, 2021 1:53 amWell, if you could learn to read, you would know it has nothing to do with finishing the quest. It has to do with the fact that you need to grab other people to do the quest.cinos wrote: ↑Sat Jun 19, 2021 1:25 amWow, so players need to finish the story missions?!?!??!? dang THAT'S SO DIFFICULT, ALL I WANNA DO IS GRIND ALL DAY!Jakub34 wrote: ↑Fri Jun 18, 2021 11:56 pm
Hmm, yes, poop. My bad, I suppose we should lock players behind certain areas if they cannot find other players to talk to a simple NPC. Like how could I have not possibly thought about that. Making people want to quit the game because of garbage quest design to actually progress in the game? It is such a genius idea!
go back to HH if that's what ya wanna do, cause you got it.
WELCOME TO THE AGE

OF THE CEBINAE!!!1111

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Re: Garbage Quest Progress Design
You need multiple people to reach area 64, which you need to progress to area 68 and above.cinos wrote: ↑Sat Jun 19, 2021 1:59 amOH you mean the boss on the swamp huh? Well sorry to break it to ya but what you actually do there, last time I checked, is click on a computer. That's what triggers the "Xantis allows me" text that allows you to reach alion, not the boss.
I believe you also need people to open up the bridge in area 59, to progress to area 60.
Not that I agree with jakub, but he certainly has a point.

Re: Garbage Quest Progress Design
I mean I guess but MMOs do usually have an actual level of player interraction, if you told this to a maplestory player for example they'd be like "okay so what's the problem". I think it's mostly the HH community who's used to the actual community being incompetent and/or only willing to talk to you in the most basic way for a trade...something that mostly applies nowadays moreso than the past.GonDup wrote: ↑Sat Jun 19, 2021 3:08 amYou need multiple people to reach area 64, which you need to progress to area 68 and above.
I believe you also need people to open up the bridge in area 59, to progress to area 60.
Not that I agree with jakub, but he certainly has a point.
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Re: Garbage Quest Progress Design
Something something, learn how to read the post, blah blah blah, that has literally nothing to do what I said
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Re: Garbage Quest Progress Design
I'm with Cinos here. The whole point of the gates (and MMOs in general) is to work together with other people, NOT harp down each other's throats over who gets the AK-47 from the Fernip on the bottom part of the map. It's like he said, share this with a Maplestory player and they'll be like "Okay, so what's the problem?"