Stuff you would like to see in the world of Eliatopia.
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Flashlight237
- Posts:2252
- Joined:Tue Jul 16, 2019 3:01 am
Re: Monster Concept: Crocodile
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by Flashlight237 » Tue Jun 01, 2021 6:54 pm
imposter_sus2 wrote: ↑Tue Jun 01, 2021 3:16 pm
to progress in the game u need to go through the swamp so if he adds this he will need to add a lot more land in the swamp otherwise all of the low level players will get obliterated by the crocodiles
Noobs be like:
Also, have some more crocodile:

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Robby
- Site Admin
- Posts:4167
- Joined:Mon Jul 08, 2019 2:59 pm
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by Robby » Mon Jun 21, 2021 1:30 pm
Cool enemy! He looks like he could work well in some nice shallow water. I'll try to keep him in mind in a future update. Thanks! ;D
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Flashlight237
- Posts:2252
- Joined:Tue Jul 16, 2019 3:01 am
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by Flashlight237 » Mon Aug 16, 2021 10:42 am
Robby wrote: ↑Mon Jun 21, 2021 1:30 pm
Cool enemy! He looks like he could work well in some nice shallow water. I'll try to keep him in mind in a future update. Thanks! ;D
Something I should bring up about crocodiles, Rob, given crocodiles tend to hang out in groups in real life, I would recommend high spawn rates (30-40 seconds) and maybe a spawn count of 2 or 3 per cycle.
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ImCrazy2
- Posts:278
- Joined:Fri Apr 30, 2021 4:32 am
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by ImCrazy2 » Wed Aug 18, 2021 2:16 am
This would be cool if it was in Alion lake, Swamp, and the canals where there were dumtillians.
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DREEAAM09_is_back
- Posts:494
- Joined:Mon Aug 02, 2021 11:27 pm
- Location:"in your dreams"
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by DREEAAM09_is_back » Wed Aug 18, 2021 3:40 am
ImCrazy2 wrote: ↑Wed Aug 18, 2021 2:16 am
This would be cool if it was in Alion lake, Swamp, and the canals where there were dumtillians.
yeyeye
WAAW! THATS GRAPE!
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