Eliatopia Update Bugs
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- Posts:2251
- Joined:Tue Jul 16, 2019 3:01 am
Okay, so there are some bugs here, but the most prominent ones so far are...
1. Desktop version doesn't seem to want to update. You might need to reinstall. (Update: Apparently it was just being temperamental about it.)
2. Only the Tesla Crawler has an accessible Eliapedia Entry. Mandrakes, Claystones, and Shellshockers aren't able to be accessed.
3. How the heck do Claystones attack?
4. Where's the poison damage in the Mandrake? Mainly asking because I thought they were gonna be dual-elemental (then again, they aren't clawing at anyone when up close).
5. Are Fernips supposed to exist yet or no?
6. Where are the Policemen?
7. Some Tesla Crawler gates can be walked into. I guess one-way walls aren't invented yet.
8. Amputated mandrakes: http://prntscr.com/11gvcvc
9. Shellshockers could use larger attack hitboxes (they sometimes don't hurt me when they make direct contact)
10. Mandrake uses placeholder Logon cry. Here's the Mandrake cry I've made: https://www.mediafire.com/file/8u81bbaa ... e.mp3/file
11. Claystones don't have a sound yet.
12. Bear traps aren't huge fans of snapping for some reason. Maybe it's because they're physical.
13. Nature Factory deaths just respawns you to the default respawn point.
14. I dunno why, but I really wanna ride Claystones for some reason. Crabs (the fast, red ones) too. Not a bug; just a random thought.
15. I dunno if the increased spawn rates are a bug or intentional, but as a result, it made Petunias seemingly go extinct. Ground Spitters and Agents may also be affected by this sort of extinction since they're both the rarest mobs in the game.
16: The squisher burrows at the campsite are all dead.
17. You forgot to put the Batlings' death sounds in the changelog.
18: I don't think this siren knows how sirens work: http://prntscr.com/11i2nb1
19. Why are all the dead people named "Scientist Tothell?" While we're at the topic, can you name one of the dead NPCs "Deadperson?"
20. Back on the topic of spawn rates, Claystones could have their spawn rates lowered from 55 to 40 seconds. They're hardly a threat, especially with just 4 spawners around.
1. Desktop version doesn't seem to want to update. You might need to reinstall. (Update: Apparently it was just being temperamental about it.)
2. Only the Tesla Crawler has an accessible Eliapedia Entry. Mandrakes, Claystones, and Shellshockers aren't able to be accessed.
3. How the heck do Claystones attack?
4. Where's the poison damage in the Mandrake? Mainly asking because I thought they were gonna be dual-elemental (then again, they aren't clawing at anyone when up close).
5. Are Fernips supposed to exist yet or no?
6. Where are the Policemen?
7. Some Tesla Crawler gates can be walked into. I guess one-way walls aren't invented yet.
8. Amputated mandrakes: http://prntscr.com/11gvcvc
9. Shellshockers could use larger attack hitboxes (they sometimes don't hurt me when they make direct contact)
10. Mandrake uses placeholder Logon cry. Here's the Mandrake cry I've made: https://www.mediafire.com/file/8u81bbaa ... e.mp3/file
11. Claystones don't have a sound yet.
12. Bear traps aren't huge fans of snapping for some reason. Maybe it's because they're physical.
13. Nature Factory deaths just respawns you to the default respawn point.
14. I dunno why, but I really wanna ride Claystones for some reason. Crabs (the fast, red ones) too. Not a bug; just a random thought.
15. I dunno if the increased spawn rates are a bug or intentional, but as a result, it made Petunias seemingly go extinct. Ground Spitters and Agents may also be affected by this sort of extinction since they're both the rarest mobs in the game.
16: The squisher burrows at the campsite are all dead.
17. You forgot to put the Batlings' death sounds in the changelog.
18: I don't think this siren knows how sirens work: http://prntscr.com/11i2nb1
19. Why are all the dead people named "Scientist Tothell?" While we're at the topic, can you name one of the dead NPCs "Deadperson?"
20. Back on the topic of spawn rates, Claystones could have their spawn rates lowered from 55 to 40 seconds. They're hardly a threat, especially with just 4 spawners around.
Last edited by Flashlight237 on Fri Apr 16, 2021 1:50 pm, edited 14 times in total.
Re: Eliapedia Update Bugs
My alt died in area #62 and respawned at teplar, pls fix that too
Goddess of the hunt
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- Posts:2251
- Joined:Tue Jul 16, 2019 3:01 am
Re: Eliapedia Update Bugs
Bump because people needed this.
Re: Eliapedia Update Bugs
Sorry I thought teplar was alion city lol, my bad
Re: Eliatopia Update Bugs
Ok thanks for the list! Here are some fixed that will be out soon.
1. Desktop version was fixed yesterday. Unfortunately you may need to uninstall and reinstall the game if you are still having an issue.
2. I'll have this fixed.
3. Claystones do a large jump and come down at a high velocity. If they land on your head you will take damage.
4. Mandrake's should only have fire damage. I figured poison damage along with their powerful fire breathe might be a little overkill.
5. Nope, not yet. I wanted to get the update out quicker so the magic breathe abusers could be stopped.
6. Also no.
7. Ya that's ok, if you get trapped inside you will have to wait until more crawlers spawn to get out.
8. Looks like they don't quite fit in those cages, causing them to get pushed into the ground. I'll have this fixed.
9. I'll make some improvements to this.
10. Thanks, I'll add that cry in.
11. I'll have one added in.
12. Have any screenshots or short clips of them not working?
13. I'll have this fixed.
14. Not a bad idea, I'll have to consider it in the near future.
15. Your saying petunias are not spawning at all anymore??
16. Hmm, what do you mean exactly?
17. I can't quite remember, did I change it?
18. Looks like a strange rendering issue on medium quality because of how light quality is reduced. I'll just remove the alarm light entirely on medium quality.
19. Woops, looks like I forgot to change their names. I'll have this fixed.
20. Thanks, I'll have to see about this one.
1. Desktop version was fixed yesterday. Unfortunately you may need to uninstall and reinstall the game if you are still having an issue.
2. I'll have this fixed.
3. Claystones do a large jump and come down at a high velocity. If they land on your head you will take damage.
4. Mandrake's should only have fire damage. I figured poison damage along with their powerful fire breathe might be a little overkill.
5. Nope, not yet. I wanted to get the update out quicker so the magic breathe abusers could be stopped.
6. Also no.
7. Ya that's ok, if you get trapped inside you will have to wait until more crawlers spawn to get out.
8. Looks like they don't quite fit in those cages, causing them to get pushed into the ground. I'll have this fixed.
9. I'll make some improvements to this.
10. Thanks, I'll add that cry in.
11. I'll have one added in.
12. Have any screenshots or short clips of them not working?
13. I'll have this fixed.
14. Not a bad idea, I'll have to consider it in the near future.
15. Your saying petunias are not spawning at all anymore??
16. Hmm, what do you mean exactly?
17. I can't quite remember, did I change it?
18. Looks like a strange rendering issue on medium quality because of how light quality is reduced. I'll just remove the alarm light entirely on medium quality.
19. Woops, looks like I forgot to change their names. I'll have this fixed.
20. Thanks, I'll have to see about this one.
Re: Eliapedia Update Bugs
I was gonna call u stupid, but I will be nice
Hello, whoever is reading this, I wish you a wonderful day!
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- Posts:2251
- Joined:Tue Jul 16, 2019 3:01 am
Re: Eliatopia Update Bugs
I'll have to respond to what I can the best I can.Robby wrote: ↑Fri Apr 16, 2021 3:58 pmOk thanks for the list! Here are some fixed that will be out soon.
1. Desktop version was fixed yesterday. Unfortunately you may need to uninstall and reinstall the game if you are still having an issue.
2. I'll have this fixed.
3. Claystones do a large jump and come down at a high velocity. If they land on your head you will take damage.
4. Mandrake's should only have fire damage. I figured poison damage along with their powerful fire breathe might be a little overkill.
5. Nope, not yet. I wanted to get the update out quicker so the magic breathe abusers could be stopped.
6. Also no.
7. Ya that's ok, if you get trapped inside you will have to wait until more crawlers spawn to get out.
8. Looks like they don't quite fit in those cages, causing them to get pushed into the ground. I'll have this fixed.
9. I'll make some improvements to this.
10. Thanks, I'll add that cry in.
11. I'll have one added in.
12. Have any screenshots or short clips of them not working?
13. I'll have this fixed.
14. Not a bad idea, I'll have to consider it in the near future.
15. Your saying petunias are not spawning at all anymore??
16. Hmm, what do you mean exactly?
17. I can't quite remember, did I change it?
18. Looks like a strange rendering issue on medium quality because of how light quality is reduced. I'll just remove the alarm light entirely on medium quality.
19. Woops, looks like I forgot to change their names. I'll have this fixed.
20. Thanks, I'll have to see about this one.
1. Yeah, I've noticed. Managed to get the update through in midnight at my time.
2. Cool.
3. Alright, cool.
4. I dunno, I think it would've provided an extra challenge, though an up-close claw attack would've made better use of the poison damage.
5. Makes sense.
6. Makes sense.
7. Ya realize people make use of that thing to just hang out in the gates and kill Teslas, right? Same deal as caged Night Stalkers.
8. Looks like it's fixed now.
9. Alright, cool.
10. Cool.
11. Cool.
12. Might have to get a gunman to help me out there.
13. Neat.
14. Cool.
15. No, but it sure as heck felt like it.
16. They just don't produce any squishers or fangies. Maybe their spawn clocks aren't set.
17. Yeah. You did. They now make an annoyed squeak when you kill one.
18. Alright, cool.
19. Cool.
20. Alright, cool.
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- Posts:2251
- Joined:Tue Jul 16, 2019 3:01 am
Re: Eliatopia Update Bugs
Bumping for the sake of keeping a checklist of everything.