Wizard part is mildly changed.)
Warrior:
Spear:Charge the spear to deal an additional +70% more damage, the charge will also cause the warrior to charge forward and pierce enemies that are hit with it. Skills are altered to grant player more mobility.
Attack mechanics:Player shall hold the left mouse button for about 3s to charge the attack.
Sword:Attacks are swinged in a wide fan-shaped area in front of the player, damage dealt is only 45% of the players overall damage. Skills are altered to grant player more attack speed and most likely wider swings.
Attack mechanics:Press left mouse immediatly for a quick swing, hold for a wider swing.
Hammer:Slow, but deals great damage (+175% more). Each swing has a 30% chance of stunning enemies hit.
Skills are altered to draw alot of damage and crowd control, knocking up monsters/players or skills that knock back or stun them.
Attack mechanics:Press left mouse 3 times for a swing (the swing is slow, very slow.)
Archer:
Bow:Normal bow, shoots.
Attack mechanics:idk, i just feel like putting this here if ur confused, it's literally just the bow.
Long bow:Deals about 60% more damage than the normal bow, though you need to charge the bow in order to do an attack, attacks from the long bow have a 10% chance to pierce and deal 110% more damage when piercing.
Skills are altered to have more damage than the normal bow, most skills will have to be charged.
Attack mechanics:hold left mouse button to charge attack, (like spear.), quickly pressing left mouse button will do nothing unless it is pressed down for 2s (there will be a bar indicator abovw the player indicating how much the bow has charged)
Crossbow:Deals -20% Damage than the Bow, but is automatic and shoots a tad bit faster.
Skills are altered to buff the crossbow and grant it more damage or spit more arrows by granting it attack speed buffs etc.
Attack mechanics:bow will need to be reloaded. Depending on the crossbow you're using. (There might be crossbows that will need 3 arrows for one shot.) Reload time will depend on the crossbow you're using
And amount of shots is also dependant, Example:bow will reload after 3/10/X shots.
Wizard:
The normal staff and wand: they will be altered into support staffs. Skills will be turned into healing skills etc. Basic attack damage will be turned to melee and have high damage.
Spellbreakers/Staff:Always two-handed, needs to charge before shooting a magical projectile. Spells excel in casting high damage, but slow speed spells. (Spells for all these will be added next edit)
Attack mechanics:hold mouse for 5s to release attack.
Books(no, not the ones that alter your stats):Books, the books will excel in making enhanced basic attacks that are as great as casting skills, the skills for the wizard will be removed whilst using a book. Wizard skills will be altered to buffing the books.
Attack mechanics:dependant on the book you use.
(Ex:some books would spit out flaming rocks, some will spit a vortex to suck enemies in.)
Summoner (idea prolly from terraria lmao):basic attacks removed, all will be replaced with casting and buffing a temporary spawnable pet. Pets visuals and statistics will depend on the summoner staff you will use.
Attack mechanics:click left mouse button to spawn pet.
Cowboy:
take the books idea from wizard section and apply them here.
Subweapons
frint fried...
moginns combat,, 11 (ELEVEN!!?)..
(epic orchestral sounds)
agsd swonger...
moginns combat,, 11 (ELEVEN!!?)..
(epic orchestral sounds)
agsd swonger...
- forumMikel
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