It's kinda stupid armor sets have the same level for everything.
(I dont remember the level requirements, the game gets rid of them once u get to use them. But im gonna give my short term memory a shot)
So, the Jungle helmet needs to be level 44 to be used.
and the entirety of the set is level 44.
It's kinda broken this is how it is.
Make it like level 46 for helmet or something,
43 for armor,
44 for legs.
Because it really is broken just getting one level, and that one level getting you the entire set too.
This could also balance alot of things, one is making every player kinda op. I mean its just one level. It's not that hard, once you hit it. You're a new you.
Give it a bit of challenge
So for this suggestion, give sets like a 2-5 level gap for levels.
Like [x] armor is level 100, [x] legs is level 102 and [x] helmet is level 105
Have the weapon of the set below the level like 99 for [x] sword.
Bump if this needs it in game.
(Also give the different pieces of the sets different prices!!)
Armor Levels Suggestion
Last edited by mikel on Mon Mar 29, 2021 8:03 pm, edited 1 time in total.
frint fried...
moginns combat,, 11 (ELEVEN!!?)..
(epic orchestral sounds)
agsd swonger...
moginns combat,, 11 (ELEVEN!!?)..
(epic orchestral sounds)
agsd swonger...
Re: Armor Levels Suggestion
Support. The low lvl difference between sets causes some sets to completely lose their value.

Re: Armor Levels Suggestion
than u woud probly have to change prices and amrour it give u
idk why i have robby as my profile picture
Re: Armor Levels Suggestion
That could also be a thing, itd be great.
frint fried...
moginns combat,, 11 (ELEVEN!!?)..
(epic orchestral sounds)
agsd swonger...
moginns combat,, 11 (ELEVEN!!?)..
(epic orchestral sounds)
agsd swonger...
Re: Armor Levels Suggestion
Yes it actualy would it would be wayyy cheaper
idk why i have robby as my profile picture
Re: Armor Levels Suggestion
I don't like this. You're already paying an absurd amount of money for armor, so I do not see why the level needs to be increased. Besides, it's not like you're getting a massive bonus when you move onto the next set. The bonus provide to your class stat has very little effect on your damage, and the armor provided isn't too much of a bonus. This is more of an annoyance than an actual thing to balance something.
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Re: Armor Levels Suggestion
Nah mate, I prefer the way things are now. I like how in Eliatopia, every piece of armor is treated as equal given every piece in a set is made out of the same material.