Balancing & Suggestions

Stuff you would like to see in the world of Eliatopia.
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viitrix
Posts:54
Joined:Mon Mar 08, 2021 1:41 pm
Balancing & Suggestions

Post by viitrix » Wed Mar 24, 2021 10:42 pm

My suggestions to improve the gameplay.

Classes:

Cowboy/Gunner;
Obviusly, cowboys got hitt hard with the expertise nerf, and are now the weakest role. They did not benefit that much from the indroduction of regen, since they have a very limited skillset, and rely on autoattaks. Suggestions are to buff crit chanse for cowboys and slightly reduce the crit dmg, and also introduce new skills (which are sure to come some day).

Archer
Archers have, in my opinion, been placed in a akward state after the update since their arrow hoard does insane dmg to tanky targets, but because regen has been tuned down since the update, it is no longer viable to run around spamming that ability to lower health targets than beetles (post ca lvl 40). To play as an archer with autoattacks and leaf storm is, since the crit nerf, probably even weaker than the current state of cowboys. The gameplay has become dependent on spamming arrow hoard, or being the weakest role, which is not that enjoyable. My suggestions is to remove the arrow hoard "incresed dmg" skill and to nerf the number of arrows from 6 to 3, and reducing the mana cost from 10 to 5. My other suggestion is to buff the crit chanse, same as for cowboys, and make a longer skill tree for the leaf storm ability (as it is for warriors with rage and mages with protection shield), which would also give the archer role more off an identity.

Mage
Actually, mages is in a pretty good spot rn after the regen nerf. Nothing more to say about that.

Warriors
The warrior class right now is a mess. Level 30 guys can have spend all their points in defence and still have 50k dmg and kill beetles with ease. I think warriors should have two choises. Eighter they should take a tanky route, where they are very defensive but deal less dmg (shields contribute to this), or they should have less defence and deal more dmg. What the rage buff has done, is that the dmg and defence is incredibly high eighter way. The warrior class need an update. Suggestions is to remove the "defensive rage(or whatever it is named)" skill and tune down the dmg on the rage skill.

General stuff
With the effective removal of the expertise stat(0,5% per level to max 20% is not worth it), and with 4 points/level, points have become much less valueable. Now people can put most of their points into defence and have no problem going thrue the whole map level 20 and barely take damage from anything, and still be able to put out damage in a decent amount. Before the update, putting many levels on defence was a painfull tradeof where it hurt your damage output but incresed your surviveability. With how it used to be,100 points required for max level expertise, it would be a much higher risk and reward on where to put the points and where to farm. Now the game has become incredibly easy, with just those two changes. I think those two changes should be reverted or at least revised. Because it is not fine how people suddently got 100+(1*level) more points to spend on every other stat than expertise. I think expertise was a very enjoyable stat as it was before, it gave variation and a bigger importance on where you put your stat points, and too high chanse and variation in the damage output when you only have 20% crit is frustrating. I agree that the crit dmg was op, but dont reduce the crit chanse and the expertise stat, nerf the crit damage.

Basically, the introduction of regen was good and made the game more fun to play, but the expertise nerf, or at least how it was implemented, was very bad for the gameplay. The skills for each role plays a big role in the game since it defines the roles identity and how they should be played. The skills of the roles should fit in to how the roles are meant to function. Thats all!

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CrazyVanilla
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Re: Balancing & Suggestions

Post by CrazyVanilla » Wed Mar 24, 2021 11:07 pm

I agree cowboy needs more skills, but crit chance should remain the same for every class. The only reason cowboy is bad is because they cant grind with skills, like all of the other classes do. If you were to compare by normal attacks only, it would be #1 cowboy, #2 archer #3 warrior #4 mage.

Arrow horde needs a big nerf. Other than that archer is fine.

Mage I agree is fine, as long as archer and warrior skills get nerfed (if not then mage needs a buff too)

Warrior i agree with everything you said. The rage skills are broken af

As for your general suggestion, I think its pretty much fine how it is. I think the nerf made the game much more enjoyable as skills can actually be used now and its just only normal attacks, or spamming food every 15 seconds. I do however believe that some skills should be rebalanced now, and there needs to be more skills introduced.
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viitrix
Posts:54
Joined:Mon Mar 08, 2021 1:41 pm

Re: Balancing & Suggestions

Post by viitrix » Thu Mar 25, 2021 8:37 am

I agree that it is a good thing that you are more reliant on abilities compared to before the update. I am an archer btw, and the problem i find with archers now is that all other skills than arrow hoard are pretty much useless. The problem is that archers are totally reliant on arrow hoard to be usefull. The archers normal attacks are slow and deal like 1/10th of one arrow hoard use and 1/5th of one warrior attack. It would be fun if there was another way to play the archer role than just using arrow hoard. Suggestion is to build upon the leaf storm skill tree

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