Improved AI Movement

Stuff you would like to see in the world of Eliatopia.
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Flashlight237
Posts:2252
Joined:Tue Jul 16, 2019 3:01 am
Improved AI Movement

Post by Flashlight237 » Sat Mar 13, 2021 10:50 pm

Okay, so one thing that bothers me is, well, Homing Arrows can move freely, yet not monsters. When monsters attack, instead of actively chasing you, they instead zigzag around. This doesn't really do monsters any favors since some monsters prefer to charge at you (Shagdaws, Hellshags, Great Frogs, and Auroch Beetles), not to mention the zig-zagging would prevent advanced monster movement such as moving around obstacles such as barrels and fences. We wouldn't want a monster to get stopped by fences like "OH NOES! A FENCE!" now, would we? But yeah, there's that.

Xharvix
Posts:13
Joined:Fri Feb 19, 2021 11:03 pm

Re: Improved AI Movement

Post by Xharvix » Sat Mar 13, 2021 11:25 pm

Yeah, enemies are quite dumb right now.

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