Dodge Roll... Again.

Stuff you would like to see in the world of Eliatopia.
Flashlight237
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Dodge Roll... Again.

Post by Flashlight237 » Tue Feb 23, 2021 8:32 am

Any chance we'll see a dodge roll? It would have around 3-4x the player's initial speed, plus it won't cost any MP from how necessary it is. That should be fast enough to dodge those Auroch Beetles (which go about 2x the player's speed when charging).

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cinos
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Re: Dodge Roll... Again.

Post by cinos » Tue Feb 23, 2021 8:40 am

Double thread time let's go!1
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troopas
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Re: Dodge Roll... Again.

Post by troopas » Tue Feb 23, 2021 11:00 pm

only if it costs MP. This would just replace normal moving.
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Flashlight237
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Re: Dodge Roll... Again.

Post by Flashlight237 » Tue Feb 23, 2021 11:23 pm

troopas wrote:
Tue Feb 23, 2021 11:00 pm
only if it costs MP. This would just replace normal moving.
Bruh, if it didn't cost MP in the Legend of Zelda and Kingdom Hearts, it shouldn't cost MP here either.

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troopas
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Re: Dodge Roll... Again.

Post by troopas » Tue Feb 23, 2021 11:25 pm

Flashlight237 wrote:
Tue Feb 23, 2021 11:23 pm
troopas wrote:
Tue Feb 23, 2021 11:00 pm
only if it costs MP. This would just replace normal moving.
Bruh, if it didn't cost MP in the Legend of Zelda and Kingdom Hearts, it shouldn't cost MP here either.
No.
Not everything has to be like other RPG's no matter how many things it borrows from other series.
It will just replace normal walking and running.
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Savage0
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Re: Dodge Roll... Again.

Post by Savage0 » Wed Feb 24, 2021 1:21 am

..... Are you saying a *COOLDOWN* was not thought up of .....
Cause jeez, imagine rolling every 1.5 seconds to get from point A ----> B (Soul Series)
Thinking it should be like an 8 second cooldown.
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cinos
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Re: Dodge Roll... Again.

Post by cinos » Wed Feb 24, 2021 1:44 am

Savage0 wrote:
Wed Feb 24, 2021 1:21 am
..... Are you saying a *COOLDOWN* was not thought up of .....
Cause jeez, imagine rolling every 1.5 seconds to get from point A ----> B (Soul Series)
Thinking it should be like an 8 second cooldown.
well, probably less, like five or three are good enough to make em combat options instead of traverse town walking simulator without needing some kinda MP cost. Who would use a three second dash to walk around over running?
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masnam
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Re: Dodge Roll... Again.

Post by masnam » Wed Feb 24, 2021 2:42 am

8 second cool down is way too long. There shouldn't be any cooldown because the animation of getting back up and starting to roll again will already delay the roll like 1 sec, but if you really want one then make it like 2 secs or less.

{NZ}Jkl
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Re: Dodge Roll... Again.

Post by {NZ}Jkl » Wed Feb 24, 2021 3:16 am

pls dont make this a thing

Flashlight237
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Re: Dodge Roll... Again.

Post by Flashlight237 » Wed Feb 24, 2021 3:55 am

{NZ}Jkl wrote:
Wed Feb 24, 2021 3:16 am
pls dont make this a thing
You realize that a dodge roll is necessary to allow basically everything to get more interesting, right?

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