Since in PvP, warrior is so SOOO SOOOOO garbage. Like legit, archers and cowboys just run around you and you die because your rage is so garbage. So let me make a skill about that
Eternal Pursuit:
Level 1/max level 1
When being 5 yards close to a nearby warrior, the warrior will have a 60% increase in movement speed. There will be an indicator if you're on the eternal pursuit zone (this being an angry skull with a red x-mark on it) and when that pops up on other players' heads. This will mean (you, a warrior) will have the 60% movement speed increase.
(Movement speed will decay varying on the distance between opponent and player)
I rly dont have a demonstration for this, so i just got this.
Farthest:increase movement speed up to 60%
Mediumly close:decay movement speed down to 45%
Really close:decay movement speed down to 20%
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Farming skill (to help warrior)
Rush:
When killing a monster or a unit, increase movement speed to 30% for 2.75s
Max level:1
(Yes i know the skills are all about mobility, the warrior needs this they are a f$cking joke, and im too poor to get reset)
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Now actually, damage based skills.
Last breath (revamped)
When the warrior reaches 2% health, they will turn red and will have 8s to live. (Varying on the skill of the level)
In 2% health, the warrior will enjoy such buffs listed below
+500% damage increase
+60% damage reduction
+50% move speed
[if you have stone man or blind hits, they will be disable in the following 8s]
If the warrior does not heal up to 2%+ of hp. They will self destruct (immediatly die) in 8s [varies on skill level]
The passive cannot be activated again unless the warrior has died, this can only be activated once, to re activate again. The warrior must die to reactivate this skill again the next time the warrior falls down to 2% hp.
The warrior will not be able to do the following below in the Last breath state.
-Unable to rage
Level 1:
+500% damage increase
+60% damage reduction
+50% move speed
Duration:8s
Level 2:
+800% damage increase
+65% damage reduction
+60% move speed
Duration:6s
Level 3:
+1750% damage increase
+75% damage reduction
+75% move speed
Duration:3s
(Max level for this skill is 3)
That's all for todays warrior suggestion that nasty class that somehow i play.
Warrior skill (for pvp and grinding)
Re: Warrior skill (for pvp and grinding)
These are interesting but jeez 2% hp, lmao ..... that is really pushing it XD, rest are fine .... for warriors crappy mobility.
Support I guess ..... still think warrior would be bad (even if all of the following were added.)
Support I guess ..... still think warrior would be bad (even if all of the following were added.)
KONO DIA DA!
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Re: Warrior skill (for pvp and grinding)
No support. Near-Death Crush and Lifeless Crush already get stacked on top of each other.
Re: Warrior skill (for pvp and grinding)
What about eternal pursuit or the mobility onesFlashlight237 wrote: ↑Sun Jan 24, 2021 4:31 amNo support. Near-Death Crush and Lifeless Crush already get stacked on top of each other.
Surely you'd want that, warriors are just dummies on pvp
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- Posts:2252
- Joined:Tue Jul 16, 2019 3:01 am
Re: Warrior skill (for pvp and grinding)
Both of those skills just scream "exploit" to me with the way they're laid out.Mikel1011 wrote: ↑Sun Jan 24, 2021 4:43 amWhat about eternal pursuit or the mobility onesFlashlight237 wrote: ↑Sun Jan 24, 2021 4:31 amNo support. Near-Death Crush and Lifeless Crush already get stacked on top of each other.
Surely you'd want that, warriors are just dummies on pvp
Re: Warrior skill (for pvp and grinding)
WdymFlashlight237 wrote: ↑Sun Jan 24, 2021 4:47 amBoth of those skills just scream "exploit" to me with the way they're laid out.Mikel1011 wrote: ↑Sun Jan 24, 2021 4:43 amWhat about eternal pursuit or the mobility onesFlashlight237 wrote: ↑Sun Jan 24, 2021 4:31 amNo support. Near-Death Crush and Lifeless Crush already get stacked on top of each other.
Surely you'd want that, warriors are just dummies on pvp