I just got an idea
Hello,
I just got an idea
Add Shiny monsters!!!
- Shiny monsters have a spawn rate of 1 in x numbers (should be rare to avoid farm)
- They have a higher drop rate than normal monsters ( x% more)
- They are just normal monsters with shiny bling bling effect (like the shiny fish in HH)
- They give x% more exp and coins (not a lot of course, maybe 5-10%)
- Deal x% more damage than normal monsters (30-50%??)
- More health ( lets say 50-100% more)
- They are kinda like mini bosses
- cant not be summoned by bosses
Is that a good or bad idea??
I just got an idea
Add Shiny monsters!!!
- Shiny monsters have a spawn rate of 1 in x numbers (should be rare to avoid farm)
- They have a higher drop rate than normal monsters ( x% more)
- They are just normal monsters with shiny bling bling effect (like the shiny fish in HH)
- They give x% more exp and coins (not a lot of course, maybe 5-10%)
- Deal x% more damage than normal monsters (30-50%??)
- More health ( lets say 50-100% more)
- They are kinda like mini bosses
- cant not be summoned by bosses
Is that a good or bad idea??
Last edited by TrapFish on Tue Jan 12, 2021 3:05 pm, edited 2 times in total.
TRAPFISH
Re: I just got an idea
I guess. As long as they can't be summoned by bosses
Re: I just got an idea
Thanks. Logons are op as is if they were being summoned all willy nilly that wouldn't be good.
Also maybe green bouncers shouldn't be shiny because it could trap beginning players.
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Re: I just got an idea
Oddly enough, I had the idea of shiny monsters in mind for a while. Thing was it was more basic to allow for easier implementation.:
1. 6 in 8192 chance of spawning
2. 2x experience/money gain
3. A guaranteed drop. Could be either an item higher than the monster's highest drop or a rune (50/50 chance of either).
1. 6 in 8192 chance of spawning
2. 2x experience/money gain
3. A guaranteed drop. Could be either an item higher than the monster's highest drop or a rune (50/50 chance of either).
Re: I just got an idea
Green bouncers have 0 attack, so basically it doesn't change anything if they deal x% more damage cuz 0 x anything % = 0
TRAPFISH
Re: I just got an idea
wait aren't those the same odds of shinies in pokemon?Flashlight237 wrote: ↑Mon Jan 11, 2021 7:03 pmOddly enough, I had the idea of shiny monsters in mind for a while. Thing was it was more basic to allow for easier implementation.:
1. 6 in 8192 chance of spawning
Or was it 1 in 8192
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- Posts:2251
- Joined:Tue Jul 16, 2019 3:01 am
Re: I just got an idea
Pokemon's shiny odds are 1 in 4096 without any bonuses. Was 1 in 8192, but Pokemon X/Y made them more common and it's been that was since.troopas wrote: ↑Mon Jan 11, 2021 9:50 pmwait aren't those the same odds of shinies in pokemon?Flashlight237 wrote: ↑Mon Jan 11, 2021 7:03 pmOddly enough, I had the idea of shiny monsters in mind for a while. Thing was it was more basic to allow for easier implementation.:
1. 6 in 8192 chance of spawning
Or was it 1 in 8192
Re: I just got an idea
I've only encountered one shiny pokemon before but me being a young dumb child ran away not knowing what they were.Flashlight237 wrote: ↑Mon Jan 11, 2021 10:00 pmPokemon's shiny odds are 1 in 4096 without any bonuses. Was 1 in 8192, but Pokemon X/Y made them more common and it's been that was since.troopas wrote: ↑Mon Jan 11, 2021 9:50 pmwait aren't those the same odds of shinies in pokemon?Flashlight237 wrote: ↑Mon Jan 11, 2021 7:03 pmOddly enough, I had the idea of shiny monsters in mind for a while. Thing was it was more basic to allow for easier implementation.:
1. 6 in 8192 chance of spawning
Or was it 1 in 8192
Re: I just got an idea
Oh no...
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