
Item Vendors Update!
Hello folks looking to buy/sell items! I think you will all find the new item vendors very useful! Be sure to flop any items you want to sell to other players in the new item vendors placed in both Teplar Village and Alion City! 

Re: Item Vendors Update!
Just some quick things
Is the storage within it infinite? If not, it should be.
The vendors should be the same across all cities if not already. If I put up an item in Teplar Village, then I should be able to see in in Alion City.
There should be an option to allow a player to remove an item.
There should also an option to search for a certain item, and options to sort by price, item type, level and name. (Ascending/Descending) Also, maybe a filter for items that have runes. For example, you can have it only display items that have 2 runes.
Is the storage within it infinite? If not, it should be.
The vendors should be the same across all cities if not already. If I put up an item in Teplar Village, then I should be able to see in in Alion City.
There should be an option to allow a player to remove an item.
There should also an option to search for a certain item, and options to sort by price, item type, level and name. (Ascending/Descending) Also, maybe a filter for items that have runes. For example, you can have it only display items that have 2 runes.
Re: Item Vendors Update!
1) The storage is infiniteJakub34 wrote: ↑Thu Dec 31, 2020 9:51 pmJust some quick things
Is the storage within it infinite? If not, it should be.
The vendors should be the same across all cities if not already. If I put up an item in Teplar Village, then I should be able to see in in Alion City.
There should be an option to allow a player to remove an item.
There should also an option to search for a certain item, and options to sort by price, item type, level and name. (Ascending/Descending) Also, maybe a filter for items that have runes. For example, you can have it only display items that have 2 runes.
2) I'm going to assume that it is since some guy just added an arrow for 10m (btw, I highly suggest items have set ranges) and there is no one around.
Edit: Nvm, I just checked both item vendors: they are not the same. I support the global vendor suggestion.
3) No pulling back items since that ruins the point of the 1 week time limit and the insurance fee of 5 emeralds. If you want your item back (maybe because it is an upgraded item), well... you can only buy that item back yourself.
4) I agree, maybe for a future update.
๖ۣۜ𝕀𝔾ℕ: 𝙮 𝙖 𝙨 𝙫 𝙨 𝙑 ✔
๖ۣۜ𝕆𝕥𝕙𝕖𝕣 𝕀𝔾ℕ: 𝓝𝓸𝓷𝓮 𝓸𝓯 𝔂𝓮𝓻 𝓫𝓾𝓼𝓲𝓷𝓮𝓼𝓼~

๖ۣۜ𝔻𝕚𝕤𝕔𝕠𝕣𝕕: nɹǝᙠ#7573
๖ۣۜ𝕆𝕥𝕙𝕖𝕣 𝕀𝔾ℕ: 𝓝𝓸𝓷𝓮 𝓸𝓯 𝔂𝓮𝓻 𝓫𝓾𝓼𝓲𝓷𝓮𝓼𝓼~

๖ۣۜ𝔻𝕚𝕤𝕔𝕠𝕣𝕕: nɹǝᙠ#7573
Re: Item Vendors Update!
Thanks for the feedback folks. Just addressing some things here:
-Yes the vendor is infinite.
-I admit one vendor being the same across the whole game would have some benefits, I'm not sure I would want to do this for some of the bad reasons as well. 1. Between the two item vendors currently in game, there are already 367 items in them at this moment. At that's with the game still having a pretty small playerbase. Once the game gets bigger, that number will be insanely higher. At least having multiple vendors will help split that number up. 2. Is that I don't feel there's a huge reason for players in a lower level area such as teplar to be viewing super high level items, as they surely can't use them or afford them yet anyway. Both of these points I think will be furthered once their are more players, more towns with vendors, and higher level items.
-You can currently "remove" an item, you just have to buy it back.
-This is a good idea, one that I've just added and will be in the next coming update.
-Yes the vendor is infinite.
-I admit one vendor being the same across the whole game would have some benefits, I'm not sure I would want to do this for some of the bad reasons as well. 1. Between the two item vendors currently in game, there are already 367 items in them at this moment. At that's with the game still having a pretty small playerbase. Once the game gets bigger, that number will be insanely higher. At least having multiple vendors will help split that number up. 2. Is that I don't feel there's a huge reason for players in a lower level area such as teplar to be viewing super high level items, as they surely can't use them or afford them yet anyway. Both of these points I think will be furthered once their are more players, more towns with vendors, and higher level items.
-You can currently "remove" an item, you just have to buy it back.
-This is a good idea, one that I've just added and will be in the next coming update.

Re: Item Vendors Update!
Sounds gud to me c:
I'm sure we're eventually getting an easier travelling/teleport feature that also counters the whole same vendor idea as well.
I'm sure we're eventually getting an easier travelling/teleport feature that also counters the whole same vendor idea as well.

Goddess of the hunt
Re: Item Vendors Update!
Are there consequences for buying it back like being taxed? I haven't read everything the NPC has said.Robby wrote: ↑Tue Jan 05, 2021 7:21 pmThanks for the feedback folks. Just addressing some things here:
-Yes the vendor is infinite.
-I admit one vendor being the same across the whole game would have some benefits, I'm not sure I would want to do this for some of the bad reasons as well. 1. Between the two item vendors currently in game, there are already 367 items in them at this moment. At that's with the game still having a pretty small playerbase. Once the game gets bigger, that number will be insanely higher. At least having multiple vendors will help split that number up. 2. Is that I don't feel there's a huge reason for players in a lower level area such as teplar to be viewing super high level items, as they surely can't use them or afford them yet anyway. Both of these points I think will be furthered once their are more players, more towns with vendors, and higher level items.
-You can currently "remove" an item, you just have to buy it back.
-This is a good idea, one that I've just added and will be in the next coming update.![]()