Tavern Rumble: Roguelike Card

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Remaru_Tempest(DL)
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Tavern Rumble: Roguelike Card

Post by Remaru_Tempest(DL) » Tue Dec 19, 2023 12:49 am

This new card game is still in development, help me find bugs and just enjoy this free-to-play browser game.

If you want to play this game in Crazy Games then I suggest you create an account there so your progress can save. You only have to put your email and create a basic password you can remember(no one's going to try and hack you)
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Re: Tavern Rumble: Roguelike Card

Post by Remaru_Tempest(DL) » Tue Dec 19, 2023 12:54 am

you can skim through the tutorial, There is not much in the menu rn, just quest, adds to get gems, and adds to try a new class.

okay, first you should only see this guy(the one I'm circling). you can see(not unlock) more characters(the one's in gray) when you obtain more gems(1k-5k in my experience). and you should have adventured trough game a little, killed some monsters, got new cool cards, etc.

Now I will show a little more in-depth on how the game works
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Re: Tavern Rumble: Roguelike Card

Post by Remaru_Tempest(DL) » Tue Dec 19, 2023 1:11 am

What each symbol means on the map when you start your journey.

anvil: you can upgrade your cards. the first card you upgrade is FREE next upgrade costs 35-55-75-95 etc.(you gain gold by beating monsters).

star: you get a permanent blessing, read what each one does.

Beer: you can delete a card in your deck, first one is free, If you find a particular card annoying or you have no use/it's hurting you, delete it. The delete price ramps up the same as anvils I think.

Questionmark: could be anything, a free buff, a choice that can hurt you or benefit you, a battle you can't escape, a boss fight, anything.

Tent: It's a shop to buy cards using gold. you get 3 choices.

Swords: a normal monster fight, get's harder the further you go, you can get a free card/upgraded card or choose none. completing a battle gives gold.

Skull: a boss fight, good luck, you have to fight 3 to win your whole expedition.

Purple ghost: an unescapable debuff. you encounter this after your first boss fight. choosing one however does give you mana(more on mana later)

rock with a blue thing in the middle: heal
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Re: Tavern Rumble: Roguelike Card

Post by Remaru_Tempest(DL) » Tue Dec 19, 2023 1:19 am

ok, let's fight some monsters.

the mechanics are VERY SIMPLE.

You always attack first, you're always putting troops on the left and enemies on the right.

as you can see in the picture the spider has 1 attack(1 sword) but it's multiplied by 3 so obviously he's going to attack to the middle(since he's in the middle) 1x3 times.

the attack will be different on different monsters and each monster can change its attack(In the next photo)
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Re: Tavern Rumble: Roguelike Card

Post by Remaru_Tempest(DL) » Tue Dec 19, 2023 1:21 am

since he's in the middle I have to attack and defend in the middle. If I put my troops on the top or in the bottom, their attacks will be redirected to the top most monster(Which is the one in the middle)
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Re: Tavern Rumble: Roguelike Card

Post by Remaru_Tempest(DL) » Tue Dec 19, 2023 1:27 am

things to know:

health: one's it reaches 0 you have to restart, all the cards you gain, your buffs, debuffs, coins, GONE. You regain all your health after you kill a boss or get healed. Some cards can heal you.

Exhaust: this just means once you play this card it won't get re-shuffled to your hand until either the next game or you use another card to pull cards out of the exhaust pile(which you cannot see)

clicking on an enemy will show their buffs and how their attack works in case you're confused on "How did they damage me?" or "Why didn't I do damage to him" or "DID DORA TURN INTO A WAREWOLF!?!?"
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Re: Tavern Rumble: Roguelike Card

Post by Remaru_Tempest(DL) » Tue Dec 19, 2023 3:04 am

Remaru_Tempest(DL) wrote:
Tue Dec 19, 2023 1:11 am
What each symbol means on the map when you start your journey.

anvil: you can upgrade your cards. the first card you upgrade is FREE next upgrade costs 35-55-75-95 etc.(you gain gold by beating monsters).

star: you get a permanent blessing, read what each one does.

Beer: you can delete a card in your deck, first one is free, If you find a particular card annoying or you have no use/it's hurting you, delete it. The delete price ramps up the same as anvils I think.

Questionmark: could be anything, a free buff, a choice that can hurt you or benefit you, a battle you can't escape, a boss fight, anything.

Tent: It's a shop to buy cards using gold. you get 3 choices.

Swords: a normal monster fight, get's harder the further you go, you can get a free card/upgraded card or choose none. completing a battle gives gold.

Skull: a boss fight, good luck, you have to fight 3 to win your whole expedition.

Purple ghost: an unescapable debuff. you encounter this after your first boss fight. choosing one however does give you mana(more on mana later)

rock with a blue thing in the middle: heal
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Re: Tavern Rumble: Roguelike Card

Post by Remaru_Tempest(DL) » Tue Dec 26, 2023 1:00 am

what are expansion cards?

after completing a whole expenditure, you should have unlocked expansion cards(image below) expansion cards are basically cards you can get during another expenditure.

THESE DO NOT START AT YOUR DECK you have to obtain them by beating monsters, buying them, or other methods. depending on which class you pick, some expansion cards can be useful some can be horrible/anti-synergetic based on class or a type of deck you want to build.
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Re: Tavern Rumble: Roguelike Card

Post by Remaru_Tempest(DL) » Tue Dec 26, 2023 1:04 am

another thing is that each class has 1 or more expansion cards just for that class. If you buy an expansion card that's not class-specific then you can use them in another class without having to re-buy them. :D
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Re: Tavern Rumble: Roguelike Card

Post by Remaru_Tempest(DL) » Tue Dec 26, 2023 1:09 am

the expansion cards I suggest getting and rn are these(the image) chess set kinda sucks with hunter guild so I turned it off. could be good with knights of Pentagon tho.

speaking of Hunter Guild, you guys should save up for that class, pretty op once you got the combos.
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