So how the lore is gonna continue....?
Posted: Sat Jul 02, 2022 7:35 am
Okay, note for Spoilerz here, this is about the newest update and stuff, you know how it goes, lore...
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So, what I've personally wondered lately is how is the game going to add context to the areas we go to, and the enemies and bosses we fight against, when there is a definitive "ending" to the game right now? I personally guessed this would require splitting the game into arcs, but seeing the word "ending" on the eliapedia kinda puts me on edge. I'm glad there is a conclusion to the story of Xantis, Eliatopia and the flashback family (who, quite amusingly refer to you as a son, a brother, a male, even though you can definitely make your char a girl, probably just an oversight I'm guessing?), but I'm really here to ask...what's next?
From a storytelling perspective in the framework of an rpg or any other kind of continuous media publication, the way to solve this is different story arcs. Obviously you defeated Xantis and definitively destroyed the CRF's method of brain research, but I'm sure many can agree that the damage caused in Eliatopia society is not as easily fixed as just killing the old dictator. The police force and army still exist, the HEO still DEFINITELY exists, and those two are just the ones we've actively met in the oddly england shaped map we have. Note, I'm not talking about "missed opportunities", or "plot holes", I'm actually here to suggest that these two can be used to give interesting lore continuations for the newer areas and bosses that...you know, I'm decently sure will continue to be added.
From a game perspective, I'm asking this because the game is officially out of beta, and I'm left wondering what it means for the game as a whole. Are there gonna be new additions? Will it be economically sustainable to keep adding new areas and enemies in the game with the same amount of detail and lore in them? How do we avoid burnout or making the "ending" feel less significant, while also continuing to add content for the same quality? These are not the most comfortable questions, but I think they have to be made due to the type of media MMOs are.
Yeah I uh, I dunno, it feels like I'm opening a pandora's box just by asking this, and it's why I didn't do it exactly on update day. All I can say is that I mean no Ill will when I ask any of this, nor am I going to pretend I know the experience of a full time indie dev, I don't...at all.
Make it so that when pets are added we can maul HEO members, lul.
.
.
So, what I've personally wondered lately is how is the game going to add context to the areas we go to, and the enemies and bosses we fight against, when there is a definitive "ending" to the game right now? I personally guessed this would require splitting the game into arcs, but seeing the word "ending" on the eliapedia kinda puts me on edge. I'm glad there is a conclusion to the story of Xantis, Eliatopia and the flashback family (who, quite amusingly refer to you as a son, a brother, a male, even though you can definitely make your char a girl, probably just an oversight I'm guessing?), but I'm really here to ask...what's next?
From a storytelling perspective in the framework of an rpg or any other kind of continuous media publication, the way to solve this is different story arcs. Obviously you defeated Xantis and definitively destroyed the CRF's method of brain research, but I'm sure many can agree that the damage caused in Eliatopia society is not as easily fixed as just killing the old dictator. The police force and army still exist, the HEO still DEFINITELY exists, and those two are just the ones we've actively met in the oddly england shaped map we have. Note, I'm not talking about "missed opportunities", or "plot holes", I'm actually here to suggest that these two can be used to give interesting lore continuations for the newer areas and bosses that...you know, I'm decently sure will continue to be added.
From a game perspective, I'm asking this because the game is officially out of beta, and I'm left wondering what it means for the game as a whole. Are there gonna be new additions? Will it be economically sustainable to keep adding new areas and enemies in the game with the same amount of detail and lore in them? How do we avoid burnout or making the "ending" feel less significant, while also continuing to add content for the same quality? These are not the most comfortable questions, but I think they have to be made due to the type of media MMOs are.
Yeah I uh, I dunno, it feels like I'm opening a pandora's box just by asking this, and it's why I didn't do it exactly on update day. All I can say is that I mean no Ill will when I ask any of this, nor am I going to pretend I know the experience of a full time indie dev, I don't...at all.
Make it so that when pets are added we can maul HEO members, lul.