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Make new 'weak' monsters.
Posted: Sun Jun 26, 2022 8:03 am
by forumMikel
i'm not really sure how to put this into words, but ill just slap a screenshot of a thought here

Re: Make new 'weak' monsters.
Posted: Sun Jun 26, 2022 8:09 am
by TheWood
Low stage runes need new monsters, support.
Re: Make new 'weak' monsters.
Posted: Sun Jun 26, 2022 8:43 am
by Jinnzakk
p1,p2,i1,i2,f1,f2
Re: Make new 'weak' monsters.
Posted: Sun Jun 26, 2022 8:47 am
by TheWood
Jinnzakk wrote: ↑Sun Jun 26, 2022 8:43 am
p1,p2,i1,i2,f1,f2
yes
Re: Make new 'weak' monsters.
Posted: Mon Jun 27, 2022 6:20 am
by forumMikel
bump
Re: Make new 'weak' monsters.
Posted: Mon Jun 27, 2022 3:36 pm
by Flashlight237
I personally wouldn't mind some Scorpee-tier or Stalagmite-tier mobs myself. It's only fair, especially since Stage 1 and 2 Ice Runes are hard to get from monsters (the only fairly common ones are the Azulong and the Blizzer; with the rest being Rafflesia-level) and well... Let's be real for once: Fire monsters and nocturnal monsters hardly exist as a whole.
That's not bringing up the fact that the skies doesn't have any birds and flying creatures and the waters are the most barren things in the game period.
Yes, people might bring up the ice head, but we all needed Robby to tell us what it did at first, plus who the heck is gonna find that thing unless they memorized the ice cave's layout?