Make new 'weak' monsters.

Stuff you would like to see in the world of Eliatopia.
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forumMikel
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Make new 'weak' monsters.

Post by forumMikel » Sun Jun 26, 2022 8:03 am

i'm not really sure how to put this into words, but ill just slap a screenshot of a thought here

Image
send me money or something i want to buy chips or some fries, idk

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TheWood
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Location:Alion city on the Eliatopia

Re: Make new 'weak' monsters.

Post by TheWood » Sun Jun 26, 2022 8:09 am

Low stage runes need new monsters, support.

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Jinnzakk
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Re: Make new 'weak' monsters.

Post by Jinnzakk » Sun Jun 26, 2022 8:43 am

p1,p2,i1,i2,f1,f2
Image
"Devil in a form of a wh0re"
Discord: Jinnzakk#1268

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TheWood
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Location:Alion city on the Eliatopia

Re: Make new 'weak' monsters.

Post by TheWood » Sun Jun 26, 2022 8:47 am

Jinnzakk wrote:
Sun Jun 26, 2022 8:43 am
p1,p2,i1,i2,f1,f2
yes

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forumMikel
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Re: Make new 'weak' monsters.

Post by forumMikel » Mon Jun 27, 2022 6:20 am

bump
send me money or something i want to buy chips or some fries, idk

Flashlight237
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Re: Make new 'weak' monsters.

Post by Flashlight237 » Mon Jun 27, 2022 3:36 pm

I personally wouldn't mind some Scorpee-tier or Stalagmite-tier mobs myself. It's only fair, especially since Stage 1 and 2 Ice Runes are hard to get from monsters (the only fairly common ones are the Azulong and the Blizzer; with the rest being Rafflesia-level) and well... Let's be real for once: Fire monsters and nocturnal monsters hardly exist as a whole.

That's not bringing up the fact that the skies doesn't have any birds and flying creatures and the waters are the most barren things in the game period.

Yes, people might bring up the ice head, but we all needed Robby to tell us what it did at first, plus who the heck is gonna find that thing unless they memorized the ice cave's layout?

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