Make a tornado can't absorb players if it does 0 damage

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TheWood
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Make a tornado can't absorb players if it does 0 damage

Post by TheWood » Sat May 28, 2022 8:43 am

It's annoying, even a low damage player who does 0 damage can catch you. For example the cloud, when it could stun, could not stun you if it does 0 damage. Also, when you change weapons, the tornado will not disappear immediately, and will have time to deal serious damage in the meantime.

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cinos
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Re: Make a tornado can't absorb players if it does 0 damage

Post by cinos » Sat May 28, 2022 12:02 pm

I promise it was an accident btw, didn't know it could do that, lol
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CrazyVanilla
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Re: Make a tornado can't absorb players if it does 0 damage

Post by CrazyVanilla » Sat May 28, 2022 1:26 pm

The suction of a tornado has nothing to do with the amount of damage it does, so I don't think I support that. Though obviously if you can spawn a tornado and switch weapons and it stays active, that should be fixed since that is a bug.
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TheWood
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Re: Make a tornado can't absorb players if it does 0 damage

Post by TheWood » Sat May 28, 2022 1:44 pm

CrazyVanilla wrote:
Sat May 28, 2022 1:26 pm
The suction of a tornado has nothing to do with the amount of damage it does, so I don't think I support that. Though obviously if you can spawn a tornado and switch weapons and it stays active, that should be fixed since that is a bug.
A tornado may be small at a weak damage and not strong enough to hold off players in heavy armor, they will be able to escape. Maybe with more damage the absorption becomes stronger.

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