Stage 5 Fire-Elemental Rune Monster: Seraphim

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Flashlight237
Posts:2252
Joined:Tue Jul 16, 2019 3:01 am
Stage 5 Fire-Elemental Rune Monster: Seraphim

Post by Flashlight237 » Sat May 21, 2022 4:54 pm

Well, I made a Stage 5 Fire Rune monster: the Seraphim:

Image

This mob is basically a biblical angel, best known for the description of burning your eyes the moment it reveals itself. For it's stats, hmm...

Name: Seraphim
HP: 4000
Defense: 200
Power: 450
Fire Power: 270
EXP: 1117
Weight: 0 lbs (ethereal)
Eliapedia Entry: This monster seems to be produced by the Sacred Energy Shard itself as its defense mechanism. Very little biological information can be found on the Seraphim as they were formed very soon after the truth was revealed by the Renegade Wize. What can be known about the monster is this monster is made purely out of spirit energy. A single energy wave from the Seraphim can destroy a Titanium Droid in one hit. This monster's power even outclasses tanks. A faint feminine presence can be felt from the Seraphim. Maybe the Sacred Energy Shard's consciousness is female itself?

Drop List

Energy Drink (suggested consumable; 80 MP): $360; 10%; 36
Priest Sandals: $852; 10%; 85.2
Priest Hat: $8371; 1%; 83.71
Priest Robe: $8371; 1%; 83.71
Priest Pants: $8371; 1%; 83.71
Paladin Shoes: $27003; 0.5%; 135.015
Retribution: $74088; 0.5%; 370.44
Priest Wand: $110592; 0.25%; 276.48
Paladin Shield: $139709; 0.2%; 279.418
Caliburn: $143765; 0.2%; 287.53
Paladin Helmet: $211584; 0.1%; 211.584
Paladin Armor: $211584; 0.1%; 211.584
Paladin Legs: $211584; 0.1%; 211.584
Priest Staff: $322186; 0.1%; 322.186
Stage 3 Fire Rune: $3; ???
Stage 4 Fire Rune: $4; ???
Stage 5 Fire Rune: $5; ???

Total Loot Value: 2678.151

So yeah, there ya have it.

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Heneral
Posts:411
Joined:Mon Jul 05, 2021 11:49 pm

Re: Stage 5 Fire-Elemental Rune Monster: Seraphim

Post by Heneral » Sat May 21, 2022 6:57 pm

Why not add respawn rate?
One of the Monarch and Oldest Player in Elia Society.
Since The Game Was Created.

Flashlight237
Posts:2252
Joined:Tue Jul 16, 2019 3:01 am

Re: Stage 5 Fire-Elemental Rune Monster: Seraphim

Post by Flashlight237 » Sun May 22, 2022 5:05 am

Heneral wrote:
Sat May 21, 2022 6:57 pm
Why not add respawn rate?
That isn't something I can handle.

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TheWood
Posts:1933
Joined:Mon Jun 21, 2021 7:10 am
Location:Alion city on the Eliatopia

Re: Stage 5 Fire-Elemental Rune Monster: Seraphim

Post by TheWood » Sun May 22, 2022 6:15 am

It seems to me that advanced monsters need to be able to drop lower stage runes.

Flashlight237
Posts:2252
Joined:Tue Jul 16, 2019 3:01 am

Re: Stage 5 Fire-Elemental Rune Monster: Seraphim

Post by Flashlight237 » Sun May 22, 2022 7:20 pm

TheWood wrote:
Sun May 22, 2022 6:15 am
It seems to me that advanced monsters need to be able to drop lower stage runes.
"Yes" ~Heavy, TF2

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