Page 1 of 1

New Mage skills

Posted: Sat Apr 23, 2022 7:43 pm
by SYO_Acidk1kki
Let's be honest, gunman and archer have a huge advantage in range because they use guns and bows, so i thought about some help for the mage.

DISCLAIMER: The following skills are assumed to be at max level

1.Magic Crystal (on/off skill)
Cost 10mp per 5 second
Damage:150%

So this skill allows the mage to create a floating magic crystal over their head which follows player, that shots mobs at high firerate with high speed projectiles(like cowboy drone),the duration of the skill would be infinite but it will drain mana all the time, when skill its on

also skill would have upgrades like fire, poison, lighting magic crystal that shots with another element and it will work like rune upgrades on weapons

2.Mana infusion (passive skill)
10% damage per 100 mana

This skill allows mage to focus on mana and gain dmg while upgrading mana to not be behind other classes in dmg

3.Homing Magic Orbs
25% homing orbs

Basically adding a bit of homing to magic orbs because its almost impossible to hit mobs with them in longer range

4.Speedy protection field
You and other players inside the shield will gain 20% movement speed

Of course these skills would need nerf/buff or corrections to be balanced.

Re: New Mage skills

Posted: Sat Apr 23, 2022 11:04 pm
by Soldeir5
SYO_Acidk1kki wrote:
Sat Apr 23, 2022 7:43 pm
Let's be honest, gunman and archer have a huge advantage in range because they use guns and bows, so i thought about some help for the mage.

DISCLAIMER: The following skills are assumed to be at max level

1.Magic Crystal (on/off skill)
Cost 10mp per 5 second
Damage:150%

So this skill allows the mage to create a floating magic crystal over their head which follows player, that shots mobs at high firerate with high speed projectiles(like cowboy drone),the duration of the skill would be infinite but it will drain mana all the time, when skill its on

also skill would have upgrades like fire, poison, lighting magic crystal that shots with another element and it will work like rune upgrades on weapons

2.Mana infusion (passive skill)
10% damage per 100 mana

This skill allows mage to focus on mana and gain dmg while upgrading mana to not be behind other classes in dmg

3.Homing Magic Orbs
25% homing orbs

Basically adding a bit of homing to magic orbs because its almost impossible to hit mobs with them in longer range

4.Speedy protection field
You and other players inside the shield will gain 20% movement speed

Of course these skills would need nerf/buff or corrections to be balanced.
and like DMG per Upgrade Increased?
If you didn't understand of what did i said, it's the TOTAL DMG
not the Level 1 DMG only