Shaman Class
Posted: Fri Apr 15, 2022 9:40 pm
Shamans have this name because of his great Heal, Group Support and Damager.
They will ALWAYS.....ALWAYS equip Dual Mini Axes, Dual Mini Hammers and Dual Mini Maces.
Bonus
Shaman's Marks = +5% Heal and DMG.
Skills
Solid Wall
Press and Hold to Aim the Wall's Position.
Conjures a Wall to Block Enemie Attack, Projectiles. The Wall will have it's Own HP, based on your DMG and Weapon Power.
Max Upgrades = 5
Mp Used = 10
Mp per Upgrade = 2
( 2 x 5 = 10 + 10 = 20 ) MP
Wall's HP = 650%
HP per Upgrade = +75%
( 75 x 5 = 375 + 650 = 1025% ) HP [ HP increase based on DMG and Weapon Power { Sharpening Also Increase }].
Branch ( Solid Wall )
Collapsing Wall
After Wall is Conjured, Stay Close to the Wall and Hold the B Button Agian to Aim the Direction the Wall will Fly, to deal DMG.
DMG = 750%
DMG per Upgrade = +25%
Max Upgrade = 3
( 25x3 = 75 + 750 = 825% ) DMG
MP Used = 7
MP per Upgrade = 4
( 4x3 = 12 + 7 = 19 ) MP
Wolf's Howl
Howls like a Wolf, and Increase DMG, SPD ATK and Move. SPD.
DMG Bonus = 35%
DMG Bonus Increased per Upgrade = 2%
Max Upgrade = 5
( 2 x 5 = 10 + 35 = 45% ) DMG
MP Used = 15
Mp per Upgrade = 5
( 5 x 5 = 25 + 15 = 40 ) MP
Spirit's Revenge
Call the Forest's Help!!
Shaman Calls a Hoard of Animal Spirits and Rush Foward, Dealing DMG.
DMG = 750%
DMG Increased per Upgrade = 35
Max Upgrade = 5
( 35 x 5 = 175 + 750 = 925% ) DMG
MP Used = 20
Mp per Upgrade = 5
( 5 x 5 = 25 + 20 = 45 ) MP
Branch ( Spirit's Revenge )
Spirit's Celebration
If some Allies Touch the Hoard of Spirit's, Heals Player Touched HP.
HP Restored = 50% of HP
HP Increased per Upgrade = +5% HP Restored
Max Upgrade = 3
( 5 x 3 = 15 + 50 = 65% ) HP Restored
MP Used = 5
MP per Upgrade = 3
( 3 x 3 = 9 + 5 = 14 ) MP
That's All Folks!
They will ALWAYS.....ALWAYS equip Dual Mini Axes, Dual Mini Hammers and Dual Mini Maces.
Bonus
Shaman's Marks = +5% Heal and DMG.
Skills
Solid Wall
Press and Hold to Aim the Wall's Position.
Conjures a Wall to Block Enemie Attack, Projectiles. The Wall will have it's Own HP, based on your DMG and Weapon Power.
Max Upgrades = 5
Mp Used = 10
Mp per Upgrade = 2
( 2 x 5 = 10 + 10 = 20 ) MP
Wall's HP = 650%
HP per Upgrade = +75%
( 75 x 5 = 375 + 650 = 1025% ) HP [ HP increase based on DMG and Weapon Power { Sharpening Also Increase }].
Branch ( Solid Wall )
Collapsing Wall
After Wall is Conjured, Stay Close to the Wall and Hold the B Button Agian to Aim the Direction the Wall will Fly, to deal DMG.
DMG = 750%
DMG per Upgrade = +25%
Max Upgrade = 3
( 25x3 = 75 + 750 = 825% ) DMG
MP Used = 7
MP per Upgrade = 4
( 4x3 = 12 + 7 = 19 ) MP
Wolf's Howl
Howls like a Wolf, and Increase DMG, SPD ATK and Move. SPD.
DMG Bonus = 35%
DMG Bonus Increased per Upgrade = 2%
Max Upgrade = 5
( 2 x 5 = 10 + 35 = 45% ) DMG
MP Used = 15
Mp per Upgrade = 5
( 5 x 5 = 25 + 15 = 40 ) MP
Spirit's Revenge
Call the Forest's Help!!
Shaman Calls a Hoard of Animal Spirits and Rush Foward, Dealing DMG.
DMG = 750%
DMG Increased per Upgrade = 35
Max Upgrade = 5
( 35 x 5 = 175 + 750 = 925% ) DMG
MP Used = 20
Mp per Upgrade = 5
( 5 x 5 = 25 + 20 = 45 ) MP
Branch ( Spirit's Revenge )
Spirit's Celebration
If some Allies Touch the Hoard of Spirit's, Heals Player Touched HP.
HP Restored = 50% of HP
HP Increased per Upgrade = +5% HP Restored
Max Upgrade = 3
( 5 x 3 = 15 + 50 = 65% ) HP Restored
MP Used = 5
MP per Upgrade = 3
( 3 x 3 = 9 + 5 = 14 ) MP
That's All Folks!
