special skills for every single class
Posted: Fri Apr 15, 2022 5:46 am
just a suggestion, give one of the classes a very powerful version of their icon skills (like signature skills, like mage being known as the cloud spammer)
so this suggeston means that give classes a overpowered version of their signature skills, with a really long cooldown. a few suggestions
mage:
godstrike thunder:
-a really huge thundercloud
-can be used once every FEW minutes
-strikes lightning VERY VERY VERY fast
-hits unlimited enemies
gunman:
hellish trail:
-dodge rolling is now extended by 3x
-gunman now leaves 2x trails of flares and drops 6 traps on the way
-floor dodge rolled by gunman leaves a fire effect on the ground that slows enemies and increases fire dmg like p zone
whipmaster:
(idk the signature whipmaster skills so ill make 2)
meteoric storm:
-casting that one whipmaster attack that makes fire orbs now makes more fireballs
-nearby enemies will be constantly rained upon by these fireballs for a few seconds
-fire damage to these enemies are increased by ALOT
ice havok:
-casting that one whipmaster skill that makes a tornado now shoots ALOT of projectiles
-it now sucks in enemies from a large radius
-implodes and deals alot of damage to alot of enemies in a large radius
warrior:
earth breakers:
-can now hold smash skill while moving with 100% movspeed
-while holding smash skill, movement debuffs are removed, but the warrior cant sprint. just walk.
-smashing creates a huge circle in the ground where everything that goes in it has their defense reduced and slow movspeed
-afer earth breakers smash, movspeed is increased significantly
archer:
faerie storm
shoot 50 homing arrows with the damage of a max hoard
homing arrows from this hoard has increased velocity speed
reminder that these skills will have really long cooldowns and huge mp usages, not just some "i want more stronger skills" i think we should have special skills for each class to represent them more
so this suggeston means that give classes a overpowered version of their signature skills, with a really long cooldown. a few suggestions
mage:
godstrike thunder:
-a really huge thundercloud
-can be used once every FEW minutes
-strikes lightning VERY VERY VERY fast
-hits unlimited enemies
gunman:
hellish trail:
-dodge rolling is now extended by 3x
-gunman now leaves 2x trails of flares and drops 6 traps on the way
-floor dodge rolled by gunman leaves a fire effect on the ground that slows enemies and increases fire dmg like p zone
whipmaster:
(idk the signature whipmaster skills so ill make 2)
meteoric storm:
-casting that one whipmaster attack that makes fire orbs now makes more fireballs
-nearby enemies will be constantly rained upon by these fireballs for a few seconds
-fire damage to these enemies are increased by ALOT
ice havok:
-casting that one whipmaster skill that makes a tornado now shoots ALOT of projectiles
-it now sucks in enemies from a large radius
-implodes and deals alot of damage to alot of enemies in a large radius
warrior:
earth breakers:
-can now hold smash skill while moving with 100% movspeed
-while holding smash skill, movement debuffs are removed, but the warrior cant sprint. just walk.
-smashing creates a huge circle in the ground where everything that goes in it has their defense reduced and slow movspeed
-afer earth breakers smash, movspeed is increased significantly
archer:
faerie storm
shoot 50 homing arrows with the damage of a max hoard
homing arrows from this hoard has increased velocity speed
reminder that these skills will have really long cooldowns and huge mp usages, not just some "i want more stronger skills" i think we should have special skills for each class to represent them more