Bosses/Raid party system
Posted: Sun Mar 27, 2022 12:40 pm
Bosses are trash for grinding, only useful because they summon other enemies which makes rune grinding easier, but bosses themshelves are really bad.
I suggest changing spawn rate, so its faster/slower depending on each boss. (Lumbercore:10 mins for it to spawn) And changing its spawn form, instead of staying in the area for 10 mins afk until boss spawns, at 0:10 it will spawn if there is at least 1 player in that area, and there is not another boss spawned in that area. So at 0:10 it will spawn and until 0:20 it wont spawn again. If at 0:18 there aint anyone on the area but at 0:20 ther is someone boss will still spawn.
The other change is boss killing xp, raise it(a lot, like 10 times, so it starts to be acceptable for grinding), and change the xp party system for bosses, they guy who deals the most damage to the boss gets 100% xp,2nd place gets 70% total xp 3rd place gets 50% total xp and the rest get 20% total xp.
Requirements to get xp, harm the boss until it losses 10% of his total HP. If the boss has 1k hp i have to deal him at least 100 damage to get some xp.
Dealing 10% total hp damage then wait for it to regen HP and someone else kill him with 100% hp still gives you xp, cuz previusly you have removed boss 10% HP.
Example: Lumbercore gives 6k xp and i hurm him 60% of total hp someone else 50% total HP(110% of total HP cuz boss regen), i get 6k xp the other guy gets 4.2k xp
I also suggest a 10% bonus xp if 1st place and 2nd on damage deal to boss are in the same guild
This makes a party system and gives guild another use.
Thx for reading, i hope i explained myshelf properly and this post isnt really hard to understand
I suggest changing spawn rate, so its faster/slower depending on each boss. (Lumbercore:10 mins for it to spawn) And changing its spawn form, instead of staying in the area for 10 mins afk until boss spawns, at 0:10 it will spawn if there is at least 1 player in that area, and there is not another boss spawned in that area. So at 0:10 it will spawn and until 0:20 it wont spawn again. If at 0:18 there aint anyone on the area but at 0:20 ther is someone boss will still spawn.
The other change is boss killing xp, raise it(a lot, like 10 times, so it starts to be acceptable for grinding), and change the xp party system for bosses, they guy who deals the most damage to the boss gets 100% xp,2nd place gets 70% total xp 3rd place gets 50% total xp and the rest get 20% total xp.
Requirements to get xp, harm the boss until it losses 10% of his total HP. If the boss has 1k hp i have to deal him at least 100 damage to get some xp.
Dealing 10% total hp damage then wait for it to regen HP and someone else kill him with 100% hp still gives you xp, cuz previusly you have removed boss 10% HP.
Example: Lumbercore gives 6k xp and i hurm him 60% of total hp someone else 50% total HP(110% of total HP cuz boss regen), i get 6k xp the other guy gets 4.2k xp
I also suggest a 10% bonus xp if 1st place and 2nd on damage deal to boss are in the same guild
This makes a party system and gives guild another use.
Thx for reading, i hope i explained myshelf properly and this post isnt really hard to understand