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Elemental Stuff Continued

Posted: Sat Apr 25, 2020 4:24 am
by Flashlight237
So yeah, looks like the first rune, a poison rune, was added. Something I've considered was how weird things would be if we just chimera'd elements without any clue on what we're doing. Most sensibly, a weapon would only have one element applied to it at any given time. That means a poisoned weapon shouldn't be capable of being enchanted with fire, ice, or electrical runes.

Speaking of poison damage, I still think there should be a way to temporarily provide poison resistances, and what better way to do it than with milk?:
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As for other elements, I think there should be a weakness/resistance deal. Probably 0.5x damage for foes that are resistant to an element and 1.5x damage for a foe that's weak to an element. That seems to work. But yeah, there's that.

Re: Elemental Stuff Continued

Posted: Sat Apr 25, 2020 10:24 pm
by Flashlight237
Also, a small suggestion, maybe make sharpening stones and runes resellable? Maybe have their base price be this formula: 1000*Tier²

Re: Elemental Stuff Continued

Posted: Mon Apr 27, 2020 3:52 pm
by Zuji
Bump because this is actually useful, if you add more than 1 element to a weapon it would just be weird but maybe some way to remove a rune if u want to change it?
Also, an idea I brought up a while back is armor that has a certain amount of poison resistance to lessen the damage, I used a hazmat suit it that example.

Re: Elemental Stuff Continued

Posted: Tue Apr 28, 2020 1:21 am
by Flashlight237
Zuji wrote:
Mon Apr 27, 2020 3:52 pm
Bump because this is actually useful, if you add more than 1 element to a weapon it would just be weird but maybe some way to remove a rune if u want to change it?
Also, an idea I brought up a while back is armor that has a certain amount of poison resistance to lessen the damage, I used a hazmat suit it that example.
Yeah, I think armor would make for a useful source of permanent resistance to an element.