Elemental Stuff Continued
Posted: Sat Apr 25, 2020 4:24 am
So yeah, looks like the first rune, a poison rune, was added. Something I've considered was how weird things would be if we just chimera'd elements without any clue on what we're doing. Most sensibly, a weapon would only have one element applied to it at any given time. That means a poisoned weapon shouldn't be capable of being enchanted with fire, ice, or electrical runes.
Speaking of poison damage, I still think there should be a way to temporarily provide poison resistances, and what better way to do it than with milk?:

As for other elements, I think there should be a weakness/resistance deal. Probably 0.5x damage for foes that are resistant to an element and 1.5x damage for a foe that's weak to an element. That seems to work. But yeah, there's that.
Speaking of poison damage, I still think there should be a way to temporarily provide poison resistances, and what better way to do it than with milk?:

As for other elements, I think there should be a weakness/resistance deal. Probably 0.5x damage for foes that are resistant to an element and 1.5x damage for a foe that's weak to an element. That seems to work. But yeah, there's that.