Overall damage.
Posted: Fri Feb 11, 2022 10:23 am
When you play a game like this you mainly focus on choosing clas that can deal biggest amount of damage, or other skills that helps. Having here 5 different classes makes you think that their overall power made within a best skills should look in order like this-from biggest to lowest:
1. Warior
2. Whipmaster
3. Archer(lower shoot speed than gunman)
4. Ex aequo mage and gunman(possibility to use strong passive skills).
But if we look a bit deeper how it really looks here the results are suprisingly way different that are supposed to be. Let me explain. I am gonna mainly focus here on warrior and gunman class since i have their skills maxed and simply wanna show how broken it is.
At first lets take a close look at gunman-how much damage he can do within one single minute. As an example here is a pic of one gunman using money power skill: As you can see his damage is 134-249k. Lets make it simple and assume his damage is 200k each time(bear in mind this always depends on how much money is he carrying, also this is not one of the TOP gunmans).Also i'm gonna assume he can shoot 600 RPM(one gun usually do around 300 shots per minute)
Now lets see how this looks in total(to not makes those numbers too big i'm gonna cut those numbers by assuing 100k damage output deals 100):
200x600=120000
120k damage within only 1 minute sounds preety cool, but wait theres more. Lets not forget about coin shot that deals 300% of base damage:
120000x3=360000
360k sounds even better, but lets not forget aslo about one favourite gunman skill: Trap Roll that deals 675% of base damage and can be used without any limit-you can drop as many of traps as you want. So lets say you use 10 of them within one minute:
200x10x6.75=13500 additional damage
In total we get: 373500. Also i am not gonna add to this grenades which can deal more damage than traps.
Now lets take a look at what can warrior do while on rage: Damage 476-885k looks amazing. Lets assume he deals 750k(750) with each swing and within a minute he can perform 100 swings with 1 sword, in total 200 swings per minute.
750x200=150000.
Now as you can see at this point this is only a bit better than gunman. But lets keep moving to next step. To maximize the effect he can use Ninja Slash which deals 210%, and will be performed 40 times:
750x2.1x40=63000.
Now this looks way better, but this skill can hit max 9 enemies with a certain radius, which means counting usual re-spawn time of most enemies and chances all 9 of them will be in range is very small, so i assume if you will be able to use it one per minute makes you quite lucky.
No lets not forget about power smash that deals 450% of base damage, if you can use it even 60 times.
750x4,5x60=202500
Now even knowing that it is impossible to swing all the time and use both skills at the same time lets count this.
150000+63000+202500=415500.
Now what do we get if we compare them both? it looks that warrior is a bit better with overall damage at this point. But lets make some more realistic calculation here.
Gunman: shots 500 times per minute with coin shot and drops 10 traps(they love to drop them as much as possible tbh).
200x500x3+200x10x6.75=300000+13500=313500.
Warrior swings 150 times(always on rage ofc), uses each skill 5 times:
150x750+750x4.5x5=112500+16875=129375.
Now the numbers shows reality ain't in warrior favour anymore.
As an addition to that i should mention that this is pure damage calculation that don't count distance to enemy, any rune damage that in gunman case can deal at leats triple as much as warrior(600 RPM versus 200 swings) and actual range of class, not to mention how any skill works exactly for mentioned classes. Also there is always some % mistake in it, that i am well aware. But any attempt to mix exact damage, numbers of enemies and distance, to get "close enough" numbers is well waste of time( but if you want you can assume 1 mob kil every 2 sec, overall distance within one minute 500ft and distance between each mob is 5-20ft). Still those numbers shows how broken is difference between classes and i guess few cardinal changes should be made to most classes.Especially that gunmans can use pasive skill(range has no point here) to kill while warrior need to be always in certain range.
As an addition here is what archer class damage looks while using all the time arrow hoard(best archer skill):
Damage output:50-90k(lets even use 90k), 70 arrow hoards per minute(6 arrows each deals 150% damage):
90x70x6x1.5=56700,
ok ok lets even add razor guard to this and assume it can deal "somehow" 100k damage, means 100 in every 2 sec:
56700+100x30=56700+3000=59700.
Compare to those 2 classes it doesn't even made it pass 60k total
It shows 2 main problems with gunman: money power skill and clamp trap are way too OP to give others a chance.
There are some thing i suppose i forgot to mention here, but hope you get my point in total.
Also as an another addition just wanna ask for whipmaster with power around 10-80k
My point is wth?Whipmaster with those stats looks like blind old cripled man that is lucky if he can hit and kill something stronger than lets say stalagmite within one shot.Every other class have way bigger base minimum damage.
If anyone want he can add here how it looks fo other classes as well.
If anyone wanna bring here PVP case and poison resistance as an example gunman isn't that OP, make your own post or suggestion about this, because here i want to focus mainly on PvE.
1. Warior
2. Whipmaster
3. Archer(lower shoot speed than gunman)
4. Ex aequo mage and gunman(possibility to use strong passive skills).
But if we look a bit deeper how it really looks here the results are suprisingly way different that are supposed to be. Let me explain. I am gonna mainly focus here on warrior and gunman class since i have their skills maxed and simply wanna show how broken it is.
At first lets take a close look at gunman-how much damage he can do within one single minute. As an example here is a pic of one gunman using money power skill: As you can see his damage is 134-249k. Lets make it simple and assume his damage is 200k each time(bear in mind this always depends on how much money is he carrying, also this is not one of the TOP gunmans).Also i'm gonna assume he can shoot 600 RPM(one gun usually do around 300 shots per minute)
Now lets see how this looks in total(to not makes those numbers too big i'm gonna cut those numbers by assuing 100k damage output deals 100):
200x600=120000
120k damage within only 1 minute sounds preety cool, but wait theres more. Lets not forget about coin shot that deals 300% of base damage:
120000x3=360000
360k sounds even better, but lets not forget aslo about one favourite gunman skill: Trap Roll that deals 675% of base damage and can be used without any limit-you can drop as many of traps as you want. So lets say you use 10 of them within one minute:
200x10x6.75=13500 additional damage
In total we get: 373500. Also i am not gonna add to this grenades which can deal more damage than traps.
Now lets take a look at what can warrior do while on rage: Damage 476-885k looks amazing. Lets assume he deals 750k(750) with each swing and within a minute he can perform 100 swings with 1 sword, in total 200 swings per minute.
750x200=150000.
Now as you can see at this point this is only a bit better than gunman. But lets keep moving to next step. To maximize the effect he can use Ninja Slash which deals 210%, and will be performed 40 times:
750x2.1x40=63000.
Now this looks way better, but this skill can hit max 9 enemies with a certain radius, which means counting usual re-spawn time of most enemies and chances all 9 of them will be in range is very small, so i assume if you will be able to use it one per minute makes you quite lucky.
No lets not forget about power smash that deals 450% of base damage, if you can use it even 60 times.
750x4,5x60=202500
Now even knowing that it is impossible to swing all the time and use both skills at the same time lets count this.
150000+63000+202500=415500.
Now what do we get if we compare them both? it looks that warrior is a bit better with overall damage at this point. But lets make some more realistic calculation here.
Gunman: shots 500 times per minute with coin shot and drops 10 traps(they love to drop them as much as possible tbh).
200x500x3+200x10x6.75=300000+13500=313500.
Warrior swings 150 times(always on rage ofc), uses each skill 5 times:
150x750+750x4.5x5=112500+16875=129375.
Now the numbers shows reality ain't in warrior favour anymore.
As an addition to that i should mention that this is pure damage calculation that don't count distance to enemy, any rune damage that in gunman case can deal at leats triple as much as warrior(600 RPM versus 200 swings) and actual range of class, not to mention how any skill works exactly for mentioned classes. Also there is always some % mistake in it, that i am well aware. But any attempt to mix exact damage, numbers of enemies and distance, to get "close enough" numbers is well waste of time( but if you want you can assume 1 mob kil every 2 sec, overall distance within one minute 500ft and distance between each mob is 5-20ft). Still those numbers shows how broken is difference between classes and i guess few cardinal changes should be made to most classes.Especially that gunmans can use pasive skill(range has no point here) to kill while warrior need to be always in certain range.
As an addition here is what archer class damage looks while using all the time arrow hoard(best archer skill):
Damage output:50-90k(lets even use 90k), 70 arrow hoards per minute(6 arrows each deals 150% damage):
90x70x6x1.5=56700,
ok ok lets even add razor guard to this and assume it can deal "somehow" 100k damage, means 100 in every 2 sec:
56700+100x30=56700+3000=59700.
Compare to those 2 classes it doesn't even made it pass 60k total
It shows 2 main problems with gunman: money power skill and clamp trap are way too OP to give others a chance.
There are some thing i suppose i forgot to mention here, but hope you get my point in total.
Also as an another addition just wanna ask for whipmaster with power around 10-80k
My point is wth?Whipmaster with those stats looks like blind old cripled man that is lucky if he can hit and kill something stronger than lets say stalagmite within one shot.Every other class have way bigger base minimum damage.
If anyone want he can add here how it looks fo other classes as well.
If anyone wanna bring here PVP case and poison resistance as an example gunman isn't that OP, make your own post or suggestion about this, because here i want to focus mainly on PvE.