Item Protection

Stuff you would like to see in the world of Eliatopia.
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troopas
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Item Protection

Post by troopas » Mon Jan 24, 2022 12:43 am

Just make it so when you kill a monster, you have exclusive rights to pick up the item and coins for around 8 seconds.

Too many people just loot steal and there's nothing you can do about it.
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Soldeir5
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Re: Item Protection

Post by Soldeir5 » Mon Jan 24, 2022 1:23 am

troopas wrote:
Mon Jan 24, 2022 12:43 am
Just make it so when you kill a monster, you have exclusive rights to pick up the item and coins for around 8 seconds.

Too many people just loot steal and there's nothing you can do about it.
i want this so i can return to farm agian
Also Find me on Voxiom.io - ShadowReaperBR

SSky
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Joined:Fri Dec 24, 2021 2:47 am

Re: Item Protection

Post by SSky » Mon Jan 24, 2022 3:49 am

troopas wrote:
Mon Jan 24, 2022 12:43 am
Just make it so when you kill a monster, you have exclusive rights to pick up the item and coins for around 8 seconds.

Too many people just loot steal and there's nothing you can do about it.
Big Support~

This is great for everyone, and balancing over-fence farming with Clouds/Slash/Gun left clicks.

I was going to say 30seconds since clouds/slash can get kills over and behind obstacles, however, it seems a bit unfair to be able to get both xp and loot. It seems balanced at cost of losing loot drops, however, it'd feel bad watching it happening if I were a mage. Which is why I'd say everyone should get their own loot from the same mob for dealing damage to a mob.

Either way, I support this :)

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troopas
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Re: Item Protection

Post by troopas » Tue Jan 25, 2022 4:07 pm

bump
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troopas
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Re: Item Protection

Post by troopas » Mon Jan 31, 2022 8:15 pm

bump
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Jason_
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Re: Item Protection

Post by Jason_ » Mon Jan 31, 2022 9:11 pm

support
games that I play: Eliatopia, ev.io, taming.io, Minecraft, and Infected Days
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cinos
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Re: Item Protection

Post by cinos » Mon Jan 31, 2022 9:25 pm

Ye but only if we also make the loot thief ability bypass that. Sure, it would be a lil tedious, but it's a literal LOOT THIEF, and also removes the stupid "archers objectively get better loot" thing.
WELCOME TO THE AGE
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troopas
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Re: Item Protection

Post by troopas » Mon Jan 31, 2022 9:31 pm

cinos wrote:
Mon Jan 31, 2022 9:25 pm
Ye but only if we also make the loot thief ability bypass that. Sure, it would be a lil tedious, but it's a literal LOOT THIEF, and also removes the stupid "archers objectively get better loot" thing.
So you can upgrade a skill to completely remove the purpose of the suggestion??? Am I reading this wrong?
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GonDup
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Re: Item Protection

Post by GonDup » Mon Jan 31, 2022 11:00 pm

SSky wrote:
Mon Jan 24, 2022 3:49 am
troopas wrote:
Mon Jan 24, 2022 12:43 am
Just make it so when you kill a monster, you have exclusive rights to pick up the item and coins for around 8 seconds.

Too many people just loot steal and there's nothing you can do about it.
Big Support~

This is great for everyone, and balancing over-fence farming with Clouds/Slash/Gun left clicks.

I was going to say 30seconds since clouds/slash can get kills over and behind obstacles, however, it seems a bit unfair to be able to get both xp and loot. It seems balanced at cost of losing loot drops, however, it'd feel bad watching it happening if I were a mage. Which is why I'd say everyone should get their own loot from the same mob for dealing damage to a mob.

Either way, I support this :)
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cinos
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Re: Item Protection

Post by cinos » Tue Feb 01, 2022 5:05 am

troopas wrote:
Mon Jan 31, 2022 9:31 pm
cinos wrote:
Mon Jan 31, 2022 9:25 pm
Ye but only if we also make the loot thief ability bypass that. Sure, it would be a lil tedious, but it's a literal LOOT THIEF, and also removes the stupid "archers objectively get better loot" thing.
So you can upgrade a skill to completely remove the purpose of the suggestion??? Am I reading this wrong?
Yeah so it basically solves the archer problem, while also solving the way more minor loot problem for anyone else.
WELCOME TO THE AGE
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OF THE CEBINAE!!!1111

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