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Poison resistense nerf

Posted: Sat Jan 22, 2022 3:19 pm
by TheWood
Make poison resistance as a percentage as it works with other resistances :) . Even with the addition of the new stage of poison runes it will not become more useful in pvp.

Re: Poison resistense nerf

Posted: Sat Jan 22, 2022 3:42 pm
by CrazyVanilla
No support, I think it's fine how it is now. Cowboy just needs a pvp buff to balance it.

Re: Poison resistense nerf

Posted: Sat Jan 22, 2022 7:44 pm
by TheWood
CrazyVanilla wrote:
Sat Jan 22, 2022 3:42 pm
No support, I think it's fine how it is now. Cowboy just needs a pvp buff to balance it.
What about the archer?

Re: Poison resistense nerf

Posted: Sat Jan 22, 2022 8:45 pm
by Flashlight237
CrazyVanilla wrote:
Sat Jan 22, 2022 3:42 pm
No support, I think it's fine how it is now. Cowboy just needs a pvp buff to balance it.
Problem is Robby wanted weapons and classes to do the same damage regardless (which I personally disagree with), which was more in-line with Cinos' point of view towards the idea of PVP buffs. Honestly the only way I know how to do it now is to find a way to balance speed with power. As I said before, slower guns tend to have more raw damage than faster guns (though I've never seen anyone use grenades in PvP once, so no idea how viable they'd be even when clamps are a thing).

Re: Poison resistense nerf

Posted: Sat Jan 22, 2022 10:23 pm
by Soldeir5
Flashlight237 wrote:
Sat Jan 22, 2022 8:45 pm
CrazyVanilla wrote:
Sat Jan 22, 2022 3:42 pm
No support, I think it's fine how it is now. Cowboy just needs a pvp buff to balance it.
As I said before, slower guns tend to have more raw damage than faster guns (though I've never seen anyone use grenades in PvP once, so no idea how viable they'd be even when clamps are a thing).
Yes...

Re: Poison resistense nerf

Posted: Mon Jan 24, 2022 5:53 pm
by TheWood
Boost the archer in pvp, only warrior and mage can deal great damage to players with resistance to poison.