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Tornado issues

Posted: Sat Jan 01, 2022 7:30 pm
by Sadomasoquista
I reach level 70 with whipmaster, and i just want to say to problems with the worst skill in the game wich is the tornado. At least before it had some utility since it allowed you to jump walls, but now that has been removed, so is pretty useless now, and i will explain some of the issues i have noticed.

1) Long chanelling time.
i thought this was for avoid being spammed, but if you want to avoid skill spam just add cooldown. There are more powerfull skills with no chanelling so i don't understand this. The fact you can't move while channeling is makes you too vulnerable. Unlike the ninja slash for warrior, since them can tank more and also deal more damage.

2) The range is too low.

Wtf, enemies don't even get affected by tornado unless they're really close, making it very easy to dodge.

3) The atraction power is too weak.

If an enemy is too big or fast, they will just walk away of the tornado like nothing happened, and if catch 3 or 2 enemies in a way they cannot escape, they will just push themselves out with their hitboxes.

4) Tornado softlock the game.

I Think this is not only for the tornado, also happened to me with the drone skill (when it shooted really fast by a bug), but basically if you use tornado too much (not only by spamming it just by using it like 50 times or more) , the game will start to lag and eventually softlock, wich is makes the skills a 0 the left.

5) If you uprade the first passive of WM, The tornado will do less damage

This is becasue the area damage is based on non-tip hit, and the first passive reduce that damage. Orbs will only do damage if the target are literally in the center of the tornado, and will only hit one at a time.

This is all i noticed, maybe you know some more

Re: Tornado issues

Posted: Sat Jan 01, 2022 7:32 pm
by cinos
Sadomasoquista wrote:
Sat Jan 01, 2022 7:30 pm
I reach level 70 with whipmaster, and i just want to say to problems with the worst skill in the game wich is the tornado. At least before it had some utility since it allowed you to jump walls, but now that has been removed, so is pretty useless now, and i will explain some of the issues i have noticed.

1) Long chanelling time.
i thought this was for avoid being spammed, but if you want to avoid skill spam just add cooldown. There are more powerfull skills with no chanelling so i don't understand this. The fact you can't move while channeling is makes you too vulnerable. Unlike the ninja slash for warrior, since them can tank more and also deal more damage.

2) The range is too low.

Wtf, enemies don't even get affected by tornado unless they're really close, making it very easy to dodge.

3) The atraction power is too weak.

If an enemy is too big or fast, they will just walk away of the tornado like nothing happened, and if catch 3 or 2 enemies in a way they cannot escape, they will just push themselves out with their hitboxes.

4) Tornado softlock the game.

I Think this is not only for the tornado, also happened to me with the drone skill (when it shooted really fast by a bug), but basically if you use tornado too much (not only by spamming it just by using it like 50 times or more) , the game will start to lag and eventually softlock, wich is makes the skills a 0 the left.

5) If you uprade the first passive of WM, The tornado will do less damage

This is becasue the area damage is based on non-tip hit, and the first passive reduce that damage. Orbs will only do damage if the target are literally in the center of the tornado, and will only hit one at a time.

This is all i noticed, maybe you know some more
I recommend posting this in my whipmaster thread too, just to drive in the point.

Re: Tornado issues

Posted: Sat Jan 01, 2022 11:14 pm
by Sadomasoquista
cinos wrote:
Sat Jan 01, 2022 7:32 pm
Sadomasoquista wrote:
Sat Jan 01, 2022 7:30 pm
.
I recommend posting this in my whipmaster thread too, just to drive in the point.
Ok i will just copy paste.

Re: Tornado issues

Posted: Mon Jan 03, 2022 2:53 pm
by Robby
Ok thanks for the info. I'll have some small tweaks in next update as follows:

-Slight increase to the tornado's radius.
-Slight increase to the attraction power.
-Slight boost in damage.

They will all be minor boosts, so we'll see if they help and I'll make adjustments from there.

As for the tornado making the game freeze bug, if you have any more information on that please let me know.

Re: Tornado issues

Posted: Mon Jan 03, 2022 3:30 pm
by Soldeir5
Robby wrote:
Mon Jan 03, 2022 2:53 pm
Ok thanks for the info. I'll have some small tweaks in next update as follows:

-Slight increase to the tornado's radius.
-Slight increase to the attraction power.
-Slight boost in damage.

They will all be minor boosts, so we'll see if they help and I'll make adjustments from there.

As for the tornado making the game freeze bug, if you have any more information on that please let me know.
oh rob, and also the Pink Rectangles are Back only when enemies are inside Tornado!

Re: Tornado issues

Posted: Mon Jan 03, 2022 3:31 pm
by Soldeir5
Sadomasoquista wrote:
Sat Jan 01, 2022 7:30 pm
I reach level 70 with whipmaster, and i just want to say to problems with the worst skill in the game wich is the tornado. At least before it had some utility since it allowed you to jump walls, but now that has been removed, so is pretty useless now, and i will explain some of the issues i have noticed.

1) Long chanelling time.
i thought this was for avoid being spammed, but if you want to avoid skill spam just add cooldown. There are more powerfull skills with no chanelling so i don't understand this. The fact you can't move while channeling is makes you too vulnerable. Unlike the ninja slash for warrior, since them can tank more and also deal more damage.

2) The range is too low.

Wtf, enemies don't even get affected by tornado unless they're really close, making it very easy to dodge.

3) The atraction power is too weak.

If an enemy is too big or fast, they will just walk away of the tornado like nothing happened, and if catch 3 or 2 enemies in a way they cannot escape, they will just push themselves out with their hitboxes.

4) Tornado softlock the game.

I Think this is not only for the tornado, also happened to me with the drone skill (when it shooted really fast by a bug), but basically if you use tornado too much (not only by spamming it just by using it like 50 times or more) , the game will start to lag and eventually softlock, wich is makes the skills a 0 the left.

5) If you uprade the first passive of WM, The tornado will do less damage

This is becasue the area damage is based on non-tip hit, and the first passive reduce that damage. Orbs will only do damage if the target are literally in the center of the tornado, and will only hit one at a time.

This is all i noticed, maybe you know some more
Post this on Bugs and Errors

Re: Tornado issues

Posted: Tue Jan 04, 2022 10:03 pm
by Sadomasoquista
Robby wrote:
Mon Jan 03, 2022 2:53 pm
Ok thanks for the info. I'll have some small tweaks in next update as follows:

-Slight increase to the tornado's radius.
-Slight increase to the attraction power.
-Slight boost in damage.

They will all be minor boosts, so we'll see if they help and I'll make adjustments from there.

As for the tornado making the game freeze bug, if you have any more information on that please let me know.
When i used tornado to farm, the orbs hits the enemye showing pink rectangles, only happens if they hit right when the orbs appeared, but maybe are just the particles that the game can't handle well.

Also i don't know if you saw it, but flashlight explained that whipmaster do less damage by a misscalculations in other post, maybe that's related with the E-runes and fire doing also less damage with the whip