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Combos !

Posted: Fri Dec 31, 2021 2:57 am
by Soldeir5
Combos work with 3 SKILL POINTS ( General )

EVERY CLASS will have their combos

For an example...

Warrior do some combos with his Sword like Upercutter, Dash Attack and Attack from Behind ( THESE ARE NOT SKILLS!!! )

Archer fires some Arrows like shooting arrows while ducking

anyways, Happy New Yea--

OOPS!

i forget to tell the DMG the combo does
5% DMG for each upgrade and it depends of the Weapon

Happy New Year! ;) :D :)

Re: Combos !

Posted: Fri Dec 31, 2021 7:12 am
by Jason_
Soldeir5 wrote:
Fri Dec 31, 2021 2:57 am
Combos work with 3 SKILL POINTS ( General )

EVERY CLASS will have their combos

For an example...

Warrior do some combos with his Sword like Upercutter, Dash Attack and Attack from Behind ( THESE ARE NOT SKILLS!!! )

Archer fires some Arrows like shooting arrows while ducking

anyways, Happy New Yea--

OOPS!

i forget to tell the DMG the combo does
5% DMG for each upgrade and it depends of the Weapon

Happy New Year! ;) :D :)
mhm another way to make archer even more op than it already is

Re: Combos !

Posted: Fri Dec 31, 2021 8:55 am
by cinos
Eliatopia isn't Street Fighter.

Re: Combos !

Posted: Fri Dec 31, 2021 1:22 pm
by Soldeir5
YO! I JUST WANNA MAKE GAME COOLER

Re: Combos !

Posted: Fri Dec 31, 2021 1:23 pm
by Soldeir5
and Archer is OP because of Arrow Hoard + Sharp Hoard!

Not HIS basic attacks

Re: Combos !

Posted: Fri Dec 31, 2021 1:37 pm
by Jason_
Soldeir5 wrote:
Fri Dec 31, 2021 1:23 pm
and Archer is OP because of Arrow Hoard + Sharp Hoard!

Not HIS basic attacks
well the crouching will dodge some attacks

Re: Combos !

Posted: Fri Dec 31, 2021 6:38 pm
by Robby
Thanks for the suggestion! Actually, I started working on combos for last update!... But, I scrapped the idea about an hour into it. Because of the game's mix of 2D art in a 3D game world, it's a bit tricky for me to animate the character in a way that works visually and gameplay wise. I don't have the luxury of a fully 3D game where I can rotate the player model to face the enemy, and I don't have the simplicity of a fully 2D game character only having to face one of 2 directions to hit an enemy.

That may be a little hard to understand what I mean, but its the reason I didn't do it currently. If in the future it gets a lot of support, then I'll go back to the drawing board and see what I am implement. But for now, due to the weird mix of graphics and gameplay of the game, I scrapped the idea.

Re: Combos !

Posted: Fri Dec 31, 2021 8:12 pm
by Soldeir5
Robby wrote:
Fri Dec 31, 2021 6:38 pm
Thanks for the suggestion! Actually, I started working on combos for last update!... But, I scrapped the idea about an hour into it. Because of the game's mix of 2D art in a 3D game world, it's a bit tricky for me to animate the character in a way that works visually and gameplay wise. I don't have the luxury of a fully 3D game where I can rotate the player model to face the enemy, and I don't have the simplicity of a fully 2D game character only having to face one of 2 directions to hit an enemy.

That may be a little hard to understand what I mean, but its the reason I didn't do it currently. If in the future it gets a lot of support, then I'll go back to the drawing board and see what I am implement. But for now, due to the weird mix of graphics and gameplay of the game, I scrapped the idea.
nah rob, It's fine!
Doing something new is HARD!
like New class, Skills etc
It's okay for me ;)

Re: Combos !

Posted: Sun Jan 02, 2022 2:33 pm
by JoMan2
feel like this is from super mario smash bros or some other game...

Re: Combos !

Posted: Sun Jan 02, 2022 3:10 pm
by Soldeir5
mhm