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Colored traps, skulls, & clouds in pvp
Posted: Sun Dec 19, 2021 8:41 pm
by CrazyVanilla
So when there are bigger fights in pvp, there tends to be a lot of clamp traps and storm clouds hanging around. Both of these are pretty important to cowboy & mage and can be extremely useful in strategically killing other players, but it can be difficult to know who's traps and clouds are who's.
The suggestion would be to make the storm cloud and clamp trap appear green if it belongs to yourself or a guild member (anyone you can't deal damage to), and make them appear red if they belong to an enemy.
With the poison zone skulls now a thing, I think they should be included in this as well.
Re: Colored traps & clouds in pvp
Posted: Sun Dec 19, 2021 10:53 pm
by Artemis
Support. Was recently in a battle with 4 mages(2 in my guild) involved and I had no idea which storm clouds were safe to go near.
Re: Colored traps & clouds in pvp
Posted: Sun Dec 19, 2021 11:46 pm
by Flashlight237
As cool as that may sound, I think that would just make PVP a little too easy.
Re: Colored traps & clouds in pvp
Posted: Wed Dec 22, 2021 3:40 pm
by CrazyVanilla
bump
Re: Colored traps & clouds in pvp
Posted: Wed Dec 22, 2021 11:01 pm
by JoMan2
Same for the orbs getting wasted when you hit your guild mate
Re: Colored traps & clouds in pvp
Posted: Wed Dec 22, 2021 11:15 pm
by CrazyVanilla
JoMan2 wrote: ↑Wed Dec 22, 2021 11:01 pm
Same for the orbs getting wasted when you hit your guild mate
Doesn't happen anymore
Re: Colored traps & clouds in pvp
Posted: Wed Dec 22, 2021 11:40 pm
by cinos
I don't exactly want "team vision", so what I actually would like is coloured clamps and clouds based upon your colourization options. Legit, arrows do it, so why not those two?
Re: Colored traps, skulls, & clouds in pvp
Posted: Mon Mar 07, 2022 2:16 pm
by CrazyVanilla
bump
Re: Colored traps, skulls, & clouds in pvp
Posted: Mon Mar 07, 2022 2:33 pm
by TheWood
Better that traps and clouds have a little flag of your guild, it would look more realistic.