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factory area
Posted: Tue Nov 30, 2021 7:37 pm
by edk
needing 4 ppl seems a bit exessive to acess the areas to farm
reducing it to like 2 ppl would be better imo.
Re: factory area
Posted: Thu Dec 02, 2021 12:19 am
by JoMan2
no. 4 people is better than 2 people fighting the boss
Re: factory area
Posted: Thu Dec 02, 2021 1:45 pm
by edk
JoMan2 wrote: ↑Thu Dec 02, 2021 12:19 am
no. 4 people is better than 2 people fighting the boss
more people go to the factory to farm then fight the boss
Re: factory area
Posted: Thu Dec 02, 2021 9:17 pm
by Robby
Part of my reasoning for that area is that I didn't want people to entirely "farm" in the area. I wanted it to be more of a "test your might and survive" kind of thing before you get to the boss. That is my reason why I implemented the gate and also part of the reason for all the flame traps.
If enough support I would consider lowering it by a player or two. But really, I didn't want that area to be to easily farmable, so that's the reason for the player limit and immense booby traps.
Re: factory area
Posted: Thu Dec 02, 2021 9:37 pm
by cinos
Robby wrote: ↑Thu Dec 02, 2021 9:17 pm
Part of my reasoning for that area is that I didn't want people to entirely "farm" in the area. I wanted it to be more of a "test your might and survive" kind of thing before you get to the boss. That is my reason for the why I implemented the gate and also part of the reason for all the flame traps.
If enough support I would consider lowering it by a player or two. But really, I didn't want that area to be to easily farmable, so that's the reason for the player limit and immense booby traps.
Well, you said it yourself so no need repeating that. No support.
Re: factory area
Posted: Thu Dec 02, 2021 10:31 pm
by gujiml
Support some times i can´t farm without 4 people
Re: factory area
Posted: Thu Dec 02, 2021 10:34 pm
by edk
Robby wrote: ↑Thu Dec 02, 2021 9:17 pm
Part of my reasoning for that area is that I didn't want people to entirely "farm" in the area. I wanted it to be more of a "test your might and survive" kind of thing before you get to the boss. That is my reason for the why I implemented the gate and also part of the reason for all the flame traps.
If enough support I would consider lowering it by a player or two. But really, I didn't want that area to be to easily farmable, so that's the reason for the player limit and immense booby traps.
A lot of people use glitches to get into the area such as the whip master class tornado one that's why I don't think it'll get the attention it needs to be implemented. However to new players and current ones it will just make the game easier without any harm done.
Re: factory area
Posted: Thu Dec 02, 2021 11:05 pm
by Astin
Don't really see the opposition:
2 Cages literally offer 1000xp per 45 seconds (Offers more xp and drops compared to everything before)
Was meant to be an obstacle
Any 'glitch' is what it is, a glitch, not an excuse. Plus, the whipmaster tornado bug is patched (next update).
As a player who spent most of my day farming there I do see your point, but in a rational sense I can't agree.
Re: factory area
Posted: Thu Dec 02, 2021 11:09 pm
by JoMan2
Dude no just no this is a fun area to fight the boss and lil noobs can actually test their might. Instead of a bunch of jester set mages constantly killing the mobs every second. Noobs can just run through easily. I mean I can just use alts lol. So no need to lower the player count
Re: factory area
Posted: Thu Dec 02, 2021 11:18 pm
by Astin
Alright I think I misinterpreted it, you meant the entrance right? Thought you referred to between cages 1 to 4
If so I would support a reduction to 3 players