Whipmaster - Flaws/Solutions

Stuff you would like to see in the world of Eliatopia.
Post Reply
Savage0
Posts:635
Joined:Sat Jul 25, 2020 11:55 pm
Whipmaster - Flaws/Solutions

Post by Savage0 » Wed Sep 29, 2021 8:22 pm

Alright, its been about 1 week+ since Whipmaster was released, tell me if you disagree or agree with my general consensus.
A: Too reliant on MP for damage (To spam your bloody attacks, you have to spam your click button .... oh, what? It spends MP!??? :x :x :x )
B: Whips. I know its called "Whipmaster" but could other things be used? Such as ball and chain maces (would fit the mechanic quite nicely, on 1 hand you have the chain and on the other ..... a ahem, "ball". If not, then fine keep it simple with the whip.
C: Skills. I'm not an expert at the damage formula shenanigans, but I know it caps off at about 460% tip damage while non-tip damage is 30%. Why is this an issue? Because your stage-1 skills do damage based on NON-tip damage (excluding Dicing Whirl, as its a stage 2.) which equals crap damage, leaving you with only your click-attack, which again, drains MP if you maximize DPS and spam attack. Whirl skill tree is just ba---- oh right, I called ALL of them bad, lol.
D: Combat against bum-rushers, long ranged moving enemies - I don't think I have to explain this any-more, but: Hitting something with the tip requires aim or muscle memory, if an enemy(s) rushes you then congrats, you scored a bloody non-tip attack! Now the issue with the long ranged attackers .... you're basically forced to trade blows with each-other unless their attacks are slow as heck. (I have experienced this issue first-hand with Mandrakes, long range, heavy damage etc. Of course I could just purchase an entire Chivalry set that'll solve the problem! oh ... look at that price tag. The whirl is useful in the earlier stages for getting Tip Damage, but becomes obsolete when the monsters can just walk out of it (the first of these being the Logons. It'll still slow them down sure, but barely.)

Proposed solutions for each issue:
A - Inflicting non-tip damage now restores 1 MP. (Further increased with a theoretical new skill.) OR enchanted tip no longer uses MP, but also doesn't heal anymore. To stay true to it's name "Enchanted Tip", you get a 40% Attack & Defense buff up to the percentage of MP you have left (Level 1 starts at 10%, maxes at 40% depending on the skills level). Example: 180 is your total MP, and you have 90 currently, that means you get a 20% Attack and Defense increase, or a 0% increase if you have 0 MP (Skill Level = 4). (no decimals, so it'll go by 10% increments.) MP drain for sonic boom is simplistic, nothing really needs to be changed.
B - There is no solution, actually I should probably remove that, huh .........
C - Do not use non-tip whip damage as a damage basis/multiplier. Even 30% or less TIP damage would probably suffice, not sure how the damage from air burst/fireball whirl should be affected, but I doubt it'll matter much.
D - Tip hitbox, range, tip this, tip that. Would probably need new skills which can actually bind enemies in place (doesn't have to damage them, like the whirl.) If this would make them OP in PvP, which I doubt, then it should have a large MP drain (65+ MP starting from LV1.)

If you have any of your own suggestions for Whipmaster, post them below. If you think any of these ideas needs to be re-evaluated, sure post what you think I guess. I have seen utility skills being suggested, interesting all the same.

TL;DR - Whipmaster? MORE LIKE, WHIPCREAMASTER
(Whipmaster gets quite boring in the later stages.)
KONO DIA DA!

User avatar
CrazyVanilla
Posts:1227
Joined:Fri Jul 03, 2020 11:21 am

Re: Whipmaster - Flaws/Solutions

Post by CrazyVanilla » Wed Sep 29, 2021 10:03 pm

Yeah, its quite weak, especially when having to share areas with other players (which you almost always have to do), you get outgrinded very easily. I had proposed just a really big damage buff after it first came out, including the addition of the "rage" skill for the whipmaster to use, since its somewhat similar to warrior. This led to the small damage buff for the skills in the patch after the update, I don't think it was enough tho.

Personally I say the whipmaster is the most skillful class. It's not entirely difficult to play as the class, but the other 4 essentially take no skill, so theres that. My stance is players should be rewarded for needing that little extra skill, and whipmaster (with a tip hit) should do a bit more damage than a raged-up warrior does, considering the much slower attacking speed of the whipmaster.



Also yeah, the enemies moving towards you is a big problem. I noticed that very quickly, though i'm not sure the solution except a damage buff or maybe expanding the range of a tip hit on the whip.
Image

Savage0
Posts:635
Joined:Sat Jul 25, 2020 11:55 pm

Re: Whipmaster - Flaws/Solutions

Post by Savage0 » Thu Sep 30, 2021 2:04 am

CrazyVanilla wrote:
Wed Sep 29, 2021 10:03 pm
Yeah, its quite weak, especially when having to share areas with other players (which you almost always have to do), you get outgrinded very easily. I had proposed just a really big damage buff after it first came out, including the addition of the "rage" skill for the whipmaster to use, since its somewhat similar to warrior. This led to the small damage buff for the skills in the patch after the update, I don't think it was enough tho.

Personally I say the whipmaster is the most skillful class. It's not entirely difficult to play as the class, but the other 4 essentially take no skill, so theres that. My stance is players should be rewarded for needing that little extra skill, and whipmaster (with a tip hit) should do a bit more damage than a raged-up warrior does, considering the much slower attacking speed of the whipmaster.



Also yeah, the enemies moving towards you is a big problem. I noticed that very quickly, though i'm not sure the solution except a damage buff or maybe expanding the range of a tip hit on the whip.
Yes, I agree. Well, luckily he took fast action ... otherwise those 2 months of work would be ignored completely.
KONO DIA DA!

Wot_Is_Dex?
Posts:16
Joined:Mon Sep 28, 2020 9:43 pm

Re: Whipmaster - Flaws/Solutions

Post by Wot_Is_Dex? » Sat Oct 02, 2021 1:59 am

As you pointed out the Whipmaster class has the highest skill cap. My suggestion to make it "easier" would be to LENGTHEN THE TIP'S HIT BOX. This would be especially useful for hitting smaller targets that move quickly or unpredictably, ie squsihers. Then for the skills damage, I would just say that the tornado's damage could use a 100% base multiplier x XX% skill damage multiplier instead of the 30 or 40% non-tip damage multiplier.

Savage0
Posts:635
Joined:Sat Jul 25, 2020 11:55 pm

Re: Whipmaster - Flaws/Solutions

Post by Savage0 » Sat Oct 02, 2021 2:46 pm

Wot_Is_Dex? wrote:
Sat Oct 02, 2021 1:59 am
As you pointed out the Whipmaster class has the highest skill cap. My suggestion to make it "easier" would be to LENGTHEN THE TIP'S HIT BOX. This would be especially useful for hitting smaller targets that move quickly or unpredictably, ie squsihers. Then for the skills damage, I would just say that the tornado's damage could use a 100% base multiplier x XX% skill damage multiplier instead of the 30 or 40% non-tip damage multiplier.
Its sad that this is such a bland suggestion, but unfortunately it is true -_-. Also, I did mention that the skills should use 20-40% Tip Damage as a multiplicative.
KONO DIA DA!

User avatar
Robby
Site Admin
Posts:4167
Joined:Mon Jul 08, 2019 2:59 pm

Re: Whipmaster - Flaws/Solutions

Post by Robby » Fri Oct 08, 2021 2:08 pm

Thanks for the suggestions. Here are two simple tweaks I'll have for the coming update:

1. The "sonic boom" and "enchanted tip" skills will now only use MP every other attack, effective cutting the MP they use in half.
2. The "dicing whirl" and "tornado" skill will have their damage buffed a little bit. I'll make further modifications in the future if needed.

Not the biggest changes, but hopefully these will help.

Flashlight237
Posts:2252
Joined:Tue Jul 16, 2019 3:01 am

Re: Whipmaster - Flaws/Solutions

Post by Flashlight237 » Fri Oct 08, 2021 2:57 pm

Robby wrote:
Fri Oct 08, 2021 2:08 pm
1. The "sonic boom" and "enchanted tip" skills will now only use MP every other attack, effective cutting the MP they use in half.
Oh, finally you're experimenting with MP outside of the very linear MP formula?

Savage0
Posts:635
Joined:Sat Jul 25, 2020 11:55 pm

Re: Whipmaster - Flaws/Solutions

Post by Savage0 » Fri Oct 08, 2021 8:04 pm

Robby wrote:
Fri Oct 08, 2021 2:08 pm
Thanks for the suggestions. Here are two simple tweaks I'll have for the coming update:

1. The "sonic boom" and "enchanted tip" skills will now only use MP every other attack, effective cutting the MP they use in half.
2. The "dicing whirl" and "tornado" skill will have their damage buffed a little bit. I'll make further modifications in the future if needed.

Not the biggest changes, but hopefully these will help.
Fantastic :P
We shall see ... by "we" I mean me and only a handful of people ... huh.
KONO DIA DA!

Post Reply