As the title suggests, the game should have a sort of "Bonus" for selling items in bulk, specifically droppable items.
For punishing your inventory with carrying all that crap, you get the following sales bonus at NPCS for crap you sell in bulk.
50x-99x: 5% Coin increase per item, for a base of 35% sell value at NPCs.
100x+: 10% Coin increase per item sold, for a base of 40% sell value at NPCs.
The word (Bonus!) will be to the right of the Sell Value if the requirements are met, otherwise it'll just be your typical 30-40% Sell Value.
To avoid exploitation of whatever kind (As they always find a way ....) by picking up a item dropped by a player, your bulk of a particular item is now invalid for the sale bonus, as well as if you trade from 1 player to another. Only Mob DROPPABLE items can receive the bulk bonus. Selling 1 at a time won't give the bonus .... its called a "Bulk-Sale" for a reason, lol.
Most extreme example:
- You farm Tesla Crawlers for 10 years, and acquire yourself 100 Caliburns
- Congrats, now you can sell them for a total of 50% if you have gunpoint, for a total of $7,000,000+
If you'd like to add on or refute anything, feel free to post below. Whether or not it would destroy the economy (not that emeralds aren't already doing that -_-.) is up to RNG to decide, I just want to sell my 100+ pile of sticks for 1 extra dollar each!


