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A Means to Split the Burntime Stat

Posted: Sun Aug 22, 2021 5:27 pm
by Flashlight237
So yeah, given that the game's current Fire mobs (Hellshags, Batlings, and Mandrakes) have high burn times, I'm thinking that currently, the Burntime stat listed in the JSON file for monster represents both how long a monster will burn for AND how long its fire attacks would last on a player. Given fire monsters in any other RPG normally resist fire attacks, I think there should be a way to split the Burntime stat into two separate stats: one for how long a monster's fire will burn and one for how much fire a mob can resist. What do you think?

Re: A Means to Split the Burntime Stat

Posted: Sun Aug 22, 2021 5:44 pm
by Darkninja
That's cool, but for this to actually do something, Robby needs to add a fire monster that won't die to some level 12 coughing on it.

Re: A Means to Split the Burntime Stat

Posted: Sun Aug 22, 2021 6:04 pm
by Flashlight237
Darkninja wrote:
Sun Aug 22, 2021 5:44 pm
That's cool, but for this to actually do something, Robby needs to add a fire monster that won't die to some level 12 coughing on it.
He did want to add my Meteorite monster. I think he's saving it for a later update, tho. The Whipmaster class is taking up the majority of Robby's development time right now.

Re: A Means to Split the Burntime Stat

Posted: Sun Aug 22, 2021 6:30 pm
by cinos
Darkninja wrote:
Sun Aug 22, 2021 5:44 pm
That's cool, but for this to actually do something, Robby needs to add a fire monster that won't die to some level 12 coughing on it.
Yeah I do hope the new mushroom area pleases everyone in that regard since supposedly, it not being another HH tribute area, it's the next step in the game's world, so it should at the very least require players my level to focus, so far the only way to die to any of the current enemies is by afking.

Re: A Means to Split the Burntime Stat

Posted: Sun Aug 22, 2021 7:26 pm
by Flashlight237
cinos wrote:
Sun Aug 22, 2021 6:30 pm
Darkninja wrote:
Sun Aug 22, 2021 5:44 pm
That's cool, but for this to actually do something, Robby needs to add a fire monster that won't die to some level 12 coughing on it.
Yeah I do hope the new mushroom area pleases everyone in that regard since supposedly, it not being another HH tribute area, it's the next step in the game's world, so it should at the very least require players my level to focus, so far the only way to die to any of the current enemies is by afking.
Or being trapped by those goddamn Gal Roaches. Good lord!

Re: A Means to Split the Burntime Stat

Posted: Sun Aug 22, 2021 7:39 pm
by cinos
Flashlight237 wrote:
Sun Aug 22, 2021 7:26 pm
cinos wrote:
Sun Aug 22, 2021 6:30 pm
Darkninja wrote:
Sun Aug 22, 2021 5:44 pm
That's cool, but for this to actually do something, Robby needs to add a fire monster that won't die to some level 12 coughing on it.
Yeah I do hope the new mushroom area pleases everyone in that regard since supposedly, it not being another HH tribute area, it's the next step in the game's world, so it should at the very least require players my level to focus, so far the only way to die to any of the current enemies is by afking.
Or being trapped by those goddamn Gal Roaches. Good lord!
I mean- have those ever killed YOU? Cause your level is pretty much the standard for the game's progression iirc, in terms of armor and stuff iirc.

Re: A Means to Split the Burntime Stat

Posted: Sun Aug 22, 2021 7:50 pm
by Flashlight237
cinos wrote:
Sun Aug 22, 2021 7:39 pm
I mean- have those ever killed YOU?
Nearly.