Level Milestone
Posted: Sun Aug 22, 2021 7:12 am
See, if anyone can recall, there was a previous suggestion thread where noire suggested an increase in points given per level up...a really BAD suggestion. BUT in that thread, robby actually mentioned one of the most intriguing ideas I've heard so far, form changes. Simply put, if you reach level 100 you get to add one significant boost to your character, with an alteration to your appearance ontop of that. Robby only mentioned three, one of which was extremely broken, so allow me to make a few hypothetical "post level 100 forms".
First, the two robby mentioned:
Steel skin: An increase in your defense, would probably also give you steel block hitsounds which would be awesome
Fat: An increase in HP, I'm guessing it would stretch out your character like big bubba.
I like these, they're REALLY cool, and no I'm not even gonna mention the third one since it was broken, find the original thread for that one since it shouldn't ever be added.
Now, some of my own:
Gold skin: An increase in loot and coin drops (NOTE: only add this if thief abilities become general instead of archer skills), should give you the copper hitsound Znakes produce.
Thin: Increases amount of health and mp gained from food items, by around 20 points I suppose, significant but not too bad (Basically reverse big bubba, graphically speaking)
Halo, previously "third eye": Increases exp received from enemies, possibly 2x? I dunno, I need some comments on this. The eye should be the same as the ones you picked when creating a character. EDIT: It's a halo now, also probably around a 5-20% increase.
One eye: Reduce exp for an increase in damage output (I dare some dumb mfs to use this lmao)
Tall: An increase in MP, should probably not cause TOO many problems with collision, right? I'm guessing it's a tiny bit iffy there.
Blue skin, aka scales: Allows you to swim faster, nobody would actually pick this but HEY fishey
That's all I've got for now. I dunno I just really liked this idea from robby and I think it would be a very cool milestone for players to reach, NOT TO MENTION it would let some of you mfs to not all look the same! Same feeling of growth is also found in Final Fantasy 1 for anyone wondering where I'm getting at, rat tail mission and all that jazz.
EDIT, now I got more:
Big arms: Allows for slightly more range (note: slight), and way faster climbing speed. Also perhaps a faster swing for warriors and mages? I really need some advice on this one, but YES, only melee swings would be made faster.
Big legs: Allows for slightly higher jumps, also it reduces the use of bullets and arrows for some reason (instead of 3 bullets per pack it's 6, etc etc) No, we ain't affecting walking speed, that would be complete bυllshit.
Bronze skin: uhhh, like- less knockback? I dunno.
Now, you may be wondering, HOW in the heck am I gonna combine the skin abilities? SIMPLE, I won't, I think the only way to make a lot of these pickable is to add then in skill trees. Skin trees, limb trees, physique trees, everything like that...except for blue skin, that would be a bypassed visual effect since it offers no real advantage. A lot of the really good ones should be at the very end, like anything revolving loot or experience. BUt pretty much this is one way to not completely make it impossible to mesh these visual appearances together...I DUNNO, I just wanna let robby know that this would be some cool shιt, call it "hidden potential" or something to make the weird visual nature more fitting.
First, the two robby mentioned:
Steel skin: An increase in your defense, would probably also give you steel block hitsounds which would be awesome
Fat: An increase in HP, I'm guessing it would stretch out your character like big bubba.
I like these, they're REALLY cool, and no I'm not even gonna mention the third one since it was broken, find the original thread for that one since it shouldn't ever be added.
Now, some of my own:
Gold skin: An increase in loot and coin drops (NOTE: only add this if thief abilities become general instead of archer skills), should give you the copper hitsound Znakes produce.
Thin: Increases amount of health and mp gained from food items, by around 20 points I suppose, significant but not too bad (Basically reverse big bubba, graphically speaking)
Halo, previously "third eye": Increases exp received from enemies, possibly 2x? I dunno, I need some comments on this. The eye should be the same as the ones you picked when creating a character. EDIT: It's a halo now, also probably around a 5-20% increase.
One eye: Reduce exp for an increase in damage output (I dare some dumb mfs to use this lmao)
Tall: An increase in MP, should probably not cause TOO many problems with collision, right? I'm guessing it's a tiny bit iffy there.
Blue skin, aka scales: Allows you to swim faster, nobody would actually pick this but HEY fishey
That's all I've got for now. I dunno I just really liked this idea from robby and I think it would be a very cool milestone for players to reach, NOT TO MENTION it would let some of you mfs to not all look the same! Same feeling of growth is also found in Final Fantasy 1 for anyone wondering where I'm getting at, rat tail mission and all that jazz.
EDIT, now I got more:
Big arms: Allows for slightly more range (note: slight), and way faster climbing speed. Also perhaps a faster swing for warriors and mages? I really need some advice on this one, but YES, only melee swings would be made faster.
Big legs: Allows for slightly higher jumps, also it reduces the use of bullets and arrows for some reason (instead of 3 bullets per pack it's 6, etc etc) No, we ain't affecting walking speed, that would be complete bυllshit.
Bronze skin: uhhh, like- less knockback? I dunno.
Now, you may be wondering, HOW in the heck am I gonna combine the skin abilities? SIMPLE, I won't, I think the only way to make a lot of these pickable is to add then in skill trees. Skin trees, limb trees, physique trees, everything like that...except for blue skin, that would be a bypassed visual effect since it offers no real advantage. A lot of the really good ones should be at the very end, like anything revolving loot or experience. BUt pretty much this is one way to not completely make it impossible to mesh these visual appearances together...I DUNNO, I just wanna let robby know that this would be some cool shιt, call it "hidden potential" or something to make the weird visual nature more fitting.