Level requirements for areas

Stuff you would like to see in the world of Eliatopia.
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Jason_
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Re: Level requirements for areas

Post by Jason_ » Thu Jan 13, 2022 3:22 am

Soldeir5 wrote:
Thu Jan 13, 2022 1:09 am
this is a crap suggestion

My suggestions = Crap 50/50

THIS suggestion= crap 49/50

Even cinos denied
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TheWood
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Re: Level requirements for areas

Post by TheWood » Thu Jan 13, 2022 11:57 am

SSky wrote:
Thu Jan 13, 2022 12:22 am
troopas wrote:
Thu Aug 12, 2021 7:10 pm
Support because this would be the best way to prevent you from skipping the game.

But the requirements have to be reasonable and not LEVEL 70 FOR AREA 69!!!!!!
How about level 60-65? I think it's reasonable goal to achieve at previous areas
I think not above level 35-45 for the 69 area.

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troopas
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Re: Level requirements for areas

Post by troopas » Thu Jan 13, 2022 6:24 pm

Now that missions are a thing maybe make more levels locked behind missions rather than a level requirement
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cinos
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Re: Level requirements for areas

Post by cinos » Thu Jan 13, 2022 8:15 pm

troopas wrote:
Thu Jan 13, 2022 6:24 pm
Now that missions are a thing maybe make more levels locked behind missions rather than a level requirement
We got the story mode for that, pretty sure you should be required to finish the very important story bits, rather than the extremely UNimportant baseball bruh mission.
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troopas
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Re: Level requirements for areas

Post by troopas » Thu Jan 13, 2022 11:05 pm

cinos wrote:
Thu Jan 13, 2022 8:15 pm
troopas wrote:
Thu Jan 13, 2022 6:24 pm
Now that missions are a thing maybe make more levels locked behind missions rather than a level requirement
We got the story mode for that, pretty sure you should be required to finish the very important story bits, rather than the extremely UNimportant baseball bruh mission.
Well I mean Robby isnt incapable of adding more quests that are somewhat story relevant
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