Necromancer Skill Branch (Dark Magic Skills)
Posted: Wed Aug 11, 2021 4:13 pm
This idea was talked over in the discord server but how it would work is:
Instead of a necromancer class, there would be a new branch exclusive to mages which would be Dark Magic (Used by necromancers). There would be a variety of skills but the one I'd request would be Life Steal
Life Steal (2 ideas I'm thinking of):
User is granted the ability to resurrect a deceased player for the cost of a 35% Hp reduction. This skill would allow for the player to retain their gear and previous perks of their past life, but after their second death, the Hp is restored to the Necromancer (or if the user dies, in which Hp will be restored. But in that case the resurrected user still will retain its life until it once again dies. In the case of the pit, the resurrected user will be naked)
Life Steal V2
User is granted the ability to steal the Health they deal (Every hit will heal the user 10% of what they deal to an enemy/player) Though as a drawback, the users health bar will decrease by 35% unless they perish, to which the skills resets.
I haven't thought of the usage, or if it takes MP, HP or Coins to activate but the point is a separate branch dedicated to mages (Later on in the game would spice things up and add a variation to the current system of basic skills)
- Ahmed / Astin
Instead of a necromancer class, there would be a new branch exclusive to mages which would be Dark Magic (Used by necromancers). There would be a variety of skills but the one I'd request would be Life Steal
Life Steal (2 ideas I'm thinking of):
User is granted the ability to resurrect a deceased player for the cost of a 35% Hp reduction. This skill would allow for the player to retain their gear and previous perks of their past life, but after their second death, the Hp is restored to the Necromancer (or if the user dies, in which Hp will be restored. But in that case the resurrected user still will retain its life until it once again dies. In the case of the pit, the resurrected user will be naked)
Life Steal V2
User is granted the ability to steal the Health they deal (Every hit will heal the user 10% of what they deal to an enemy/player) Though as a drawback, the users health bar will decrease by 35% unless they perish, to which the skills resets.
I haven't thought of the usage, or if it takes MP, HP or Coins to activate but the point is a separate branch dedicated to mages (Later on in the game would spice things up and add a variation to the current system of basic skills)
- Ahmed / Astin